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Ultimate Cocain

Ultimate Cocain brings the classic cocaine farming feeling from Arma 3 Altis Life into DayZ as a modern, reworked and event-based system. Temporary coca fields spawn only during active events. Players harvest leaves, the field disappears after the configured time, and a processor setup can appear at a random location with an NPC, brick press, output barrel and optional custom mapping. It is built to create movement,… (more)

Ultimate Cocain brings the classic cocaine farming feeling from Arma 3 Altis Life into DayZ as a modern, reworked and event-based system. Temporary coca fields spawn only during active events. Players harvest leaves, the field disappears after the configured time, and a processor setup can appear at a random location with an NPC, brick press, output barrel and optional custom mapping. It is built to create movement, risk, competition and memorable server moments without permanent plant spam or built-in selling logic. Features Altis Life inspired farming and processing gameplay Event-based coca fields with configurable duration Minimum online player requirement Random field and processor locations Processor NPC, brick press and output barrel Optional custom mapping per processor location Configurable map markers and announcements License system with reduced processing costs Quality-based brick output Server-side validation and logging Trader compatible, no own selling system included Server Owner Info Plants are temporary and only spawn during events Processor setups are temporary and despawn after their lifetime Config is created automatically in the profile folder Items can be added to your own trader configuration Performance-friendly and tested for active servers Short Config Example "EventLocations": [ { "Name": "Tisy Forest", "Position": [1500, 0, 8500], "Radius": 100, "PlantCount": 30 } ], "ProcessorLocations": [ { "Name": "Abandoned Factory", "NPCPosition": [6500, 0, 3200], "BrickPressPosition": [6502, 0, 3200], "OutputBarrelPosition": [6498.5, 0, 3198.8], "MappingObjects": [] } ] EventLocations define where temporary coca fields can spawn. Position is the center of the field. Radius controls the random plant spread around that center. PlantCount controls how many plants spawn during the event. ProcessorLocations define where the temporary processor setup can appear after the field event. NPC, brick press, barrel and optional mapping objects can all use their own coordinates. Important Do not repack this mod without permission Do not reupload or redistribute modified versions Do not remove or replace author credits Use your own server config to adjust events, locations and prices Support: Join the Discord More Ultimate Mods: ultimate-dayz-mods.de

Workshop 3766689267

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.