DZ_QuestSystem
🌲 Advanced Dynamic Quest System & Reputation — v1.0.0 A completely free, unrestricted quest and faction-reputation framework for DayZ. Adds persistent missions, NPCs, reputation, randomized rewards, a player journal, and live server-authorized administration without forcing Expansion, trader, banking, map, or AI mods. Community Framework (CF) is the only required dependency. Base templates use vanilla DayZ items.… (more)
🌲 Advanced Dynamic Quest System & Reputation — v1.0.0 A completely free, unrestricted quest and faction-reputation framework for DayZ. Adds persistent missions, NPCs, reputation, randomized rewards, a player journal, and live server-authorized administration without forcing Expansion, trader, banking, map, or AI mods. Community Framework (CF) is the only required dependency. Base templates use vanilla DayZ items. Installed modded items, entities, currencies, and supported AI may be used optionally. 🎮 Controls and Player Journal J — Open the Quest Journal and Faction Reputation pages U — Open Admin Quest Control for authorized SteamID64 accounts Browse available, active, ready-to-claim, and completed quests Read objectives, progress, requirements, fixed rewards, and possible weighted rewards Accept unrestricted quests, abandon active quests, and claim rewards View every known faction total and claim eligible reputation milestones NPC-restricted quests must be accepted from their configured source NPC and cannot be started through the unrestricted journal. 🎯 11 Supported Objective Types Infected Kill — Any infected or an exact infected classname Player Kill / Bounty — Confirmed real-player kills, separated from AI Collect Item — Count configured vanilla or modded inventory items Package Delivery — Issue and track a sealed package between specific NPCs; lost packages can be reissued Visit Location — Enter configured X/Z coordinates and radius; elevation is ignored Craft Item — Count an exact vanilla or modded crafted output Hunt / Fish — Any animal, exact animal, ANY_FISH, or exact fish Boss Elimination — Kill a configured vanilla or modded entity AI Bandit Hunt — Supported Expansion AI/eAI-style or AI Bandits kills when installed Gameplay Action — LIGHT_FIREPLACE, SKIN_AND_QUARTER_ANIMAL, and DEPLOY_TERRITORY_FLAG_KIT NPC Item Delivery — Deliver and consume configured items at a target NPC Multiple objectives may be combined. Reserved legacy values are protected but hidden from the editor. 🧑 Configurable Quest NPCs Unlimited unique NPCs with custom names, interaction text, survivor classes, positions, and orientations Enabled/disabled, invulnerable/damage-enabled, clothing, and hands-item settings Offer all quests or assigned IDs with acceptance/source/target restrictions Live creation, editing, equipping, assignment, reload, and deletion The included NPC is a vanilla Green Mountain example. Replace its coordinates and appearance for your map. 🛠️ Live Admin Quest Control Select online players and assign/start, reset/remove, or force quests ready Create, edit, copy, and delete quests or multiple objectives live Configure IDs, text, factions, reputation requirements, repeatability, and cooldowns Search installed item/entity classnames while filtering unsafe inventory classes Configure and test items, XP, stats, currency, reputation, and weighted loot Assign quests and create, place, equip, enable, or delete NPCs Correct reputation, reload configuration, and test webhooks Edits use a separate overlay instead of rewriting the primary file. Admin actions are logged in $profile:QuestSystem/admin_audit.log. 🎁 Rewards, Weighted Loot, and Cache Quests and reputation milestones may award XP, fixed vanilla/modded items, weighted random loot, positive or negative reputation, health, blood, energy, hydration, and optional physical currency items. Weighted entries contain classname, name, quantity, relative weight, and rarity. Minimum/maximum rolls are configurable; independent rolls allow repeats. Physical rewards are placed into DZQS_RewardCache containers at the player's feet whenever possible: 1,0
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