PO-X Strike Alerts
PO-X Strike Alerts — Strike Warnings For Your Players The gas is coming. Now they'll know it. In vanilla, a dynamic contaminated zone just... arrives. A flare, a boom, and half your players are choking in PO-X before they know what happened. Not on your server. From the moment the strike is inbound, your players get the full wartime treatment: the air-raid horn wails, a warning flashes on their screens with a live… (more)
PO-X Strike Alerts — Strike Warnings For Your Players The gas is coming. Now they'll know it. In vanilla, a dynamic contaminated zone just... arrives. A flare, a boom, and half your players are choking in PO-X before they know what happened. Not on your server. From the moment the strike is inbound, your players get the full wartime treatment: the air-raid horn wails, a warning flashes on their screens with a live time to detonation, and the red flare falls slowly over ground zero, marking exactly where NOT to be. Suddenly a toxic zone spawn isn't a cheap death — it's an event. Get clear, mask up, or gamble on being first into the loot. 🚨 What your players see and hear Air-raid siren sounding at the target zone On-screen warning with your own custom message and a time in seconds until the strike is due to hit The red flare drifting down over the impact point A map marker after detonation showing where the strike landed — supports both Expansion and LBmaster map markers, and picks the right one automatically if you run both ⚙️ Everything is yours to change — one small file A simple Config.json in your profile folder (POX_AttackAlert). Edit the warning text to fit your server's flavor, restart, done. Warnings can be regional (only players near the zone) or server-wide — your call. 🗺️ Any map. Admin spawns included. Runs on Chernarus, Sakhal, and Livonia out of the box, and should work on ANY map where contaminated-area strikes occur. No artillery "launch zones" defined for your map? No problem — the mod creates one itself and bases the countdown on it. And unlike the vanilla flow, admin-spawned zones trigger the full alert too — spawn a strike from your admin tools and the whole warning sequence plays. 📋 What this mod does NOT do It does not create the contaminated zone event itself — it announces it. Your server needs dynamic contaminated-area strikes running (Chernarus has them by default, and that event is easily duplicated onto any map). Also good to know: on maps without defined launch zones, your logs may show harmless "Artillery Positions" errors — that's the map's event data complaining, not this mod, and it affects nothing. 📜 License Repack for your server if you wish. Do NOT sell it, and do not re-upload it — as-is or lightly tweaked — and claim it as your own. It isn't. This mod was developed with real time, money and AI assistance. Sound the sirens. Let them run.
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