Artillery Strike Redux
Bombardments & Rolling Barrages The front line never went quiet. A distant rumble of guns. An air-raid siren wailing over the rooftops. Then the whistle of incoming shells — and the town you were looting erupts, explosion after explosion walking across the map with real blasts, real damage, and smoke hanging over the craters. Your players will never hear thunder the same way again. 💥 Random strikes nobody can… (more)
Bombardments & Rolling Barrages The front line never went quiet. A distant rumble of guns. An air-raid siren wailing over the rooftops. Then the whistle of incoming shells — and the town you were looting erupts, explosion after explosion walking across the map with real blasts, real damage, and smoke hanging over the craters. Your players will never hear thunder the same way again. 💥 Random strikes nobody can predict The mod draws its next target at random from the zones YOU define — towns, cities, military bases, anywhere. Per-zone cooldowns stop the same town getting hammered twice, and there's no player tracking to game: nobody can camp the schedule, bait a strike, or use warnings to find other survivors. 📢 A full cinematic warning sequence Every strike announces itself like the real thing: On-screen warning with countdown and the compass bearing the guns are firing from Rolling launch thunder in the distance Air-raid siren at the target zone Incoming shell whistles — then impact Warnings only reach players in the region. Someone in Tisy doesn't get spammed because Elektro is getting shelled. 🎯 Two fire patterns, three shell weights Scattered circle bombardments over an area, or walking barrages that march along a bearing like a WW2 fire plan. Light, Medium, and Heavy shells with real damage tiers, plus per-zone rate of fire and duration — from nuisance harassing fire to a full heavy stonk. 🌫️ A battlefield that looks the part Smoke lingers over fresh impact zones and clears on its own. Explosions, streaks, dust — all synced to every client. 🗺️ Any map. Your rules. One file. Every zone, timer, message, shell weight, and sound toggle lives in ONE json in your server profile. Strike any coordinates on any terrain. Sample configs included for Chernarus, Sakhal, and Livonia — built from each map's location data as a working starting point. Fair warning: they're deliberately rough around the edges (not every zone is centered on the town square), so dial them in to taste. That's the fun part. ⚙️ Good to know Client + server mod — players subscribe, servers add it to the -mod line Tiny download (~0.5 MB) — uses the game's own artillery sound library Explosion FX cost scales with your settings; the included guide has a performance section Plain-English setup guide included 📹 About the videos Other (awesome) mods are running alongside this one in the footage: the gunfire and battle ambience are from AI War Zones, the aircraft overhead is Airborne AI, and the mission notifications are BS Hacked Crate and Dynamic AI Missions. What THIS mod delivers: the launch thunder, the siren, the strike warnings, and the bombardment itself. 📜 License Repack for your server if you wish. Do NOT sell it, and do not re-upload it — as-is or lightly tweaked — and claim it as your own. It isn't. This mod was developed with real time, money and AI assistance. Set your zones. Start your server. Wait for the guns.
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