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Teleport_Pro

Teleport Pro A server-authoritative teleport framework for DayZ. Set it up in game into whatever your server needs, from a single admin shortcut to a network of player-facing terminals with fares, roles and no-escape zones. Four ways to teleport Keybind menu - press T (rebindable) for a list of destinations, filtered to what that player is allowed to use. Can be switched off server-wide. Action terminal - a placed… (more)

Teleport Pro A server-authoritative teleport framework for DayZ. Set it up in game into whatever your server needs, from a single admin shortcut to a network of player-facing terminals with fares, roles and no-escape zones. Four ways to teleport Keybind menu - press T (rebindable) for a list of destinations, filtered to what that player is allowed to use. Can be switched off server-wide. Action terminal - a placed post with a single destination. Walk up, press F. Proximity pad - a disc that fires when a player steps on it, with a radius you set. Can be invisible, as a pure trigger. Hub - a placed terminal with its own list of destinations, titled with the name you gave it. Placed teleporters can offer destinations that never appear in the keybind menu. Who goes where, and what it costs Fares - free, an item, currency, or a bank balance held by Advanced Banking. Players see the price before they travel, and what they cannot afford is greyed rather than hidden. Currency - declare your server's notes and their values. Change is given where a player overpays. Roles - named groups of players. Restrict destinations to a role, let a role travel free, or let it leave a zone. Countdown - a delay before departure, cancelled if the player moves. Combat lockout - no teleporting for a set time after taking damage from players, infected or animals. Profiles - group all of the above and apply it per destination. Zones - areas you cannot instantly escape A circle where the keybind menu stops working, with an optional height limit. Placed teleporters keep working inside it, so an arena or a contested compound can have one sanctioned exit and no instant one. Chosen roles can bypass a zone. Set a zone up by walking it: the boundary is drawn around you as you go. Safe arrival Players arrive standing where standing fits, crouched where it does not, and prone where crouching will not either - so a destination under a desk, in a vent, or at the low end of a bunker works. Underwater and steep ground are fine too. A teleport that cannot land safely is refused rather than dropping someone inside a wall. Models, and making them yours A button post, a hub with a lit display face, and a landing pad. The post's lettering and button glow, as does the hub's face. Retexture them - restyle the teleporters from your own addon without repacking this one. The stock artwork ships with the mod so you can paint over it, and a worked example is included. Or use your own models - any object class, including one from another addon. No scripting needed. Pick the model in game - choose hub, terminal or pad for how it behaves, then cycle the model until the live preview is the one you want. Build it all in game Administrators get a second tab in the teleport menu, and every setting is there: server options, administrators, roles, currencies, profiles, destinations, teleporters and zones. No file editing needed. Create a destination where you stan teleporters by carrying the preview as you walk, then lock it and nudge it in steps down to a centimetre and a degree - including a control that lays a pad flush against sloped ground. The preview is the real object, so what you line up is what gets placed. Changes apply immediately with no restart, every change is checked before it is written, and the previous configuration is backed up across five rotating slots. Administration Twelve in-chat commands, including a live health report, every placed teleporter with the ground height beneath it, and a zone list that marks the one you are standing in. Its own log file records every trip and every admin action, for audits and disputes. O

Workshop 3774025809

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 3 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.