RA Base Building Tweaks
Faunt's RABB Tweaks This mod adds extra functionality to RA Base Building, giving both players and server admins the flexibility to expand and use the system exactly how they want. Just a heads-up: This is the first public version of the mod (BETA)! I've tested it as much as possible, but if you spot any bugs or have cool suggestions, be sure to let me know in the discord! Discord Mod Features… (more)
Faunt's RABB Tweaks This mod adds extra functionality to RA Base Building, giving both players and server admins the flexibility to expand and use the system exactly how they want. Just a heads-up: This is the first public version of the mod (BETA)! I've tested it as much as possible, but if you spot any bugs or have cool suggestions, be sure to let me know in the discord! Discord Mod Features EnableBuildingOverrides: 1 = Our building rules apply. 0 = Reverts to rearmed rules. EnableHeightLimit: Enables the maximum building height restriction. MaxBuildHeightMeters: The maximum allowed building height (in meters). EnableFreePlacementModeForAll: Enables "Free" placement mode for all players. EnableCustomCollisionBoxSizes: Enables custom sizing for the hologram's collision box. FreePlacementBoxSize: The collision box size multiplier when in Free placement mode. SnapPlacementBoxSize: The collision box size multiplier when in Snap placement mode. EnableWallStacking: Enables placing walls close to each other or inside one another. DistanceBetweenWalls: The mandatory minimum distance between walls (only active when WallStacking is 0). EnableSlowRotation: Enables the feature to rotate objects slowly, degree-by-degree. Keybind "J" SlowRotationStep: The number of degrees the object rotates per step in slow mode. EnableDismantleDrops: Enables dropping materials back on the ground when dismantling. DefaultDropChance: The overall percentage chance (%) for materials to drop when dismantled. FrameDropChance: The percentage chance (%) for materials to drop when dismantling a Frame. DropMinAmount: The minimum amount of material items to drop. DropMaxAmount: The maximum amount of material items to drop. BaseRadius: The default radius of the Base/HQ flag territory. EnableDismantleAnytime: 1 = Authorized players can dismantle parts at any time. 0 = Reverts to RABB 10-minute limit. EnableRotateAction: Enables the action to rotate already placed objects. EnableRaiding: Enables the base raiding system (C4 damage). EnableOnlyDoorRaiding: Restricts raiding so only doors/gates can be destroyed (walls are protected). EnableScheduleRaiding: Enables time-based raid schedules (Raid Times). ArmDelaySeconds (C4): The time (in seconds) it takes for a standard C4 to explode after being placed. ExplosionDamage (C4): The damage dealt by a standard C4 explosion. ArmDelaySeconds (ImprovisedC4): The time (in seconds) it takes for an Improvised C4 to explode. ExplosionDamage (ImprovisedC4): The damage dealt by an Improvised C4 explosion. Your support and positive ratings are a huge motivation for me to keep updating this project and to create more useful mods for the community in the future. Let me know what you think! COPYRIGHT & USAGE RULES STRICTLY NO REPACKS ALLOWED. You are NOT allowed to repack, re-upload, or modify this mod in any way. You are NOT allowed to include this mod in any server pack or modpack. Huge shoutout to Designful and all the contributors of RA Base Building for creating such an amazing base building mod for us. Any unauthorized re-uploads or repacks will be immediately hit with a DMCA takedown notice without any prior warning. If you have any questions, bug reports, or need help, join official discord server: Discord Created by Faunt
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
4 chain breaks, all on specific classes the mod replaces wholesale — matters only if another mod patches the same classes.
less than 0.001% of each server frame at 100 players (0.001 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 21 others share it. Ranked list.
Event hooks carry 99% of this mod's structural load. 0.001 ms/s in all.
7 hooks · 0.0014 ms/s
5 hooks · 0.00001 ms/s
| Event hooksrun when something happens: an inventory move, a hit, an action | 7 hooks | 0.0014 ms/s | 99% | ActionAdminTerritoryAuthorize.ActionCondition, ActionArmAndPlaceC4.ActionCondition, ActionDeployObject.ActionCondition and 4 more |
| Lifecycle hooksrun when an entity is created, loaded or deleted | 5 hooks | 0.00001 ms/s | 0.7% | MissionServer.OnInit, TerritoryHQ.EEInit, TerritoryHQ.OnStoreLoad and 1 more |
Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.
Chain breaks, by consequence
4 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.
OnFinishProgressServer
Only these classes are affected. Matters only if another mod in your stack patches the same classes.
2 classes
ActionRotateBase, ActionUpgradeBase2 locations
RABBTweaks.pbo::Scripts\4_World\Faunts_RearmedActionOverrides.c:42RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:364DoExplosion
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
PlaceableExplosivesBase1 location
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ExplosivesOverride.c:35SetRadius
Only this class is affected. Matters only if another mod in your stack patches the same class.
1 class
TerritoryTrigger1 location
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_TerritoryTrigger.c:2Where this mod runs often
Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.
Other findings
super() only on some paths · 29 · warning
- ActionArmAndPlaceC4.ActionCondition returns true without consulting super.ActionCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_Hologram.c:271 - ActionArmAndPlaceC4.ActionConditionContinue returns true without consulting super.ActionConditionContinue() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_Hologram.c:281 - ActionDismantleBase.OnFinishProgressServer calls super.OnFinishProgressServer() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\Faunts_RearmedActionOverrides.c:14 - BaseBuilding.AttemptDestructionBehaviour calls super.AttemptDestructionBehaviour() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_MaterialDrops.c:2 - BaseBuilding.EEHitBy calls super.EEHitBy() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_RaidingOverride.c:84 - BaseBuilding_DoorFrameBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:3 - BaseBuilding_DoubleDoorBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:7 - BaseBuilding_DoubleDoorFrameBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:4 - BaseBuilding_EmbrasureBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:8 - BaseBuilding_FloorBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:9 - BaseBuilding_GarageDoorBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:10 - BaseBuilding_HalfWallBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:2 - BaseBuilding_LadderHatchBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:11 - BaseBuilding_RoofBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:6 - BaseBuilding_ShelfBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:12 - BaseBuilding_ShutterBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:13 - BaseBuilding_SingleDoorBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:14 - BaseBuilding_StairsBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:15 - BaseBuilding_StepLadderBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:16 - BaseBuilding_TriangleFloorBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:17 - BaseBuilding_WallBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:1 - BaseBuilding_WindowBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:18 - BaseBuilding_WindowFrameBase.GetAllowedPlacementModes calls super.GetAllowedPlacementModes() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:5 - Hologram.GetProjectionEntityPosition calls super.GetProjectionEntityPosition() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_Hologram.c:245 - RA_C4.GetArmDelay calls super.GetArmDelay() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ExplosivesOverride.c:3 - RA_Improvised_C4.GetArmDelay calls super.GetArmDelay() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ExplosivesOverride.c:11 - TerritoryHQ.GetMaxPlayers calls super.GetMaxPlayers() only on some paths — on the others the chain below this mod is dropped.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_TerritoryHQ.c:68 - ActionTerritoryAuthorize.ActionCondition vetoes early (returns false) on some paths and defers to super.ActionCondition() otherwise — composes safely with vanilla's and earlier mods' conditions.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ActionTerritoryAuthorizePatch.c:2 - BaseBuilding.EEOnDamageCalculated vetoes early (returns false) on some paths and defers to super.EEOnDamageCalculated() otherwise — composes safely with vanilla's and earlier mods' conditions.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_RaidingOverride.c:78
- ActionArmAndPlaceC4.ActionCondition returns true without consulting super.ActionCondition() on some paths — vanilla's conditions and every earlier-loaded mod's vetoes are bypassed there.
Checks answered without super() · 5 · warning
- ActionAdminTerritoryAuthorize.ActionCondition returns its own answer without consulting super.ActionCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ActionTerritoryAuthorizePatch.c:26 - ActionUpgradeBase.ActionConditionContinue returns its own answer without consulting super.ActionConditionContinue() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:314 - BaseBuilding_FoundationBase.EvaluatePlacementCondition returns its own answer without consulting super.EvaluatePlacementCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:3 - BaseBuilding_RampBase.EvaluatePlacementCondition returns its own answer without consulting super.EvaluatePlacementCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:45 - BaseBuilding_TriangleFoundationBase.EvaluatePlacementCondition returns its own answer without consulting super.EvaluatePlacementCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:24
- ActionAdminTerritoryAuthorize.ActionCondition returns its own answer without consulting super.ActionCondition() — vanilla's conditions on this check, and those of every earlier-loaded mod, no longer apply. Intended when a mod owns the rule outright; otherwise it is how another mod's restriction quietly stops working.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
All 66 overrides
Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.
| method | surface | server | super() | where |
|---|---|---|---|---|
ActionAdminTerritoryAuthorize.ActionCondition |
T2 | yes | ✗ none | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ActionTerritoryAuthorizePatch.c:26 |
ActionArmAndPlaceC4.ActionCondition |
T2 | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_Hologram.c:271 |
ActionArmAndPlaceC4.ActionConditionContinue |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_Hologram.c:281 |
ActionConstructor.RegisterActions |
— | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ActionConstructor.c:3 |
ActionDeployObject.ActionCondition |
T2 | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:389 |
ActionDeployObject.ActionConditionContinue |
— | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:411 |
ActionDismantleBase.ActionCondition |
T2 | no | conditional | RABBTweaks.pbo::Scripts\4_World\Faunts_RearmedActionOverrides.c:3 |
ActionDismantleBase.OnFinishProgressServer |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\Faunts_RearmedActionOverrides.c:14 |
ActionPlaceHologram.ActionConditionContinue |
— | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:220 |
ActionPlaceHologram.ActionCondition |
T2 | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:246 |
ActionRotateBase.ActionCondition |
T2 | no | ✗ none | RABBTweaks.pbo::Scripts\4_World\Faunts_RearmedActionOverrides.c:30 |
ActionRotateBase.OnFinishProgressServer |
— | yes | ✗ none | RABBTweaks.pbo::Scripts\4_World\Faunts_RearmedActionOverrides.c:42 |
ActionTargetsCursor.HideWidget |
— | yes | ✓ | RABBTweaks.pbo::Scripts\5_Mission\FauntsRABB_ActionTargetsCursor.c:26 |
ActionTargetsCursor.SetActionWidget |
— | yes | ✓ | RABBTweaks.pbo::Scripts\5_Mission\FauntsRABB_ActionTargetsCursor.c:80 |
ActionTerritoryAuthorize.ActionCondition |
T2 | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ActionTerritoryAuthorizePatch.c:2 |
ActionUpgradeBase.SetupAction |
— | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:299 |
ActionUpgradeBase.ActionConditionContinue |
— | yes | ✗ none | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:314 |
ActionUpgradeBase.ActionCondition |
T2 | no | ✗ none | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:328 |
ActionUpgradeBase.OnFinishProgressServer |
— | yes | ✗ none | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:364 |
BaseBuilding.EvaluatePlacementCondition |
— | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_CollisionOverride.c:2 |
BaseBuilding.GetSmallRotationStep |
— | no | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_Hologram.c:7 |
BaseBuilding.AttemptDestructionBehaviour |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_MaterialDrops.c:2 |
BaseBuilding.EEOnDamageCalculated |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_RaidingOverride.c:78 |
BaseBuilding.EEHitBy |
T2 | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_RaidingOverride.c:84 |
BaseBuilding_DoorFrameBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:3 |
BaseBuilding_DoubleDoorBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:7 |
BaseBuilding_DoubleDoorFrameBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:4 |
BaseBuilding_EmbrasureBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:8 |
BaseBuilding_FloorBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:9 |
BaseBuilding_FoundationBase.EvaluatePlacementCondition |
— | yes | ✗ none | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:3 |
BaseBuilding_GarageDoorBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:10 |
BaseBuilding_HalfWallBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:2 |
BaseBuilding_LadderHatchBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:11 |
BaseBuilding_RampBase.EvaluatePlacementCondition |
— | yes | ✗ none | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:45 |
BaseBuilding_RoofBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:6 |
BaseBuilding_ShelfBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:12 |
BaseBuilding_ShutterBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:13 |
BaseBuilding_SingleDoorBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:14 |
BaseBuilding_StairsBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:15 |
BaseBuilding_StepLadderBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:16 |
BaseBuilding_TriangleFloorBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:17 |
BaseBuilding_TriangleFoundationBase.EvaluatePlacementCondition |
— | yes | ✗ none | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_HeightOverride.c:24 |
BaseBuilding_WallBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:1 |
BaseBuilding_WindowBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:18 |
BaseBuilding_WindowFrameBase.GetAllowedPlacementModes |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_FreePlacement.c:5 |
BaseBuildingHologram.Update |
— | no | ✗ none | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_Hologram.c:42 |
Hologram.EvaluateCollision |
— | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_Hologram.c:232 |
Hologram.GetProjectionEntityPosition |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_Hologram.c:245 |
ItemBase.SetCurrentHQ |
— | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ItemBase.c:3 |
JMModuleConstructor.RegisterModules |
— | yes | ✓ | RABBTweaks.pbo::Scripts\5_Mission\FauntsRABB_ModuleConstructor.c:3 |
MissionGameplay.OnInit |
T3 | yes | ✓ | RABBTweaks.pbo::Scripts\5_Mission\FauntsRABB_Mission.c:11 |
MissionGameplay.OnUpdate |
T0 | yes | ✓ | RABBTweaks.pbo::Scripts\5_Mission\FauntsRABB_MissionGameplay.c:3 |
MissionGameplay.CreateScriptedMenu |
— | yes | conditional | RABBTweaks.pbo::Scripts\5_Mission\FauntsRABB_MissionGameplay.c:15 |
MissionServer.OnInit |
T3 | yes | ✓ | RABBTweaks.pbo::Scripts\5_Mission\FauntsRABB_Mission.c:3 |
MissionServer.OnInit |
T3 | yes | ✓ | RABBTweaks.pbo::Scripts\5_Mission\FauntsRABB_MissionServer.c:4 |
MissionServer.RegisterNoBuildZones |
— | yes | ✓ | RABBTweaks.pbo::Scripts\5_Mission\FauntsRABB_MissionServer.c:11 |
PlaceableExplosivesBase.DoExplosion |
— | yes | ✗ none | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ExplosivesOverride.c:35 |
RA_C4.GetArmDelay |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ExplosivesOverride.c:3 |
RA_Improvised_C4.GetArmDelay |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_ExplosivesOverride.c:11 |
TerritoryHQ.EEInit |
T3 | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_TerritoryHQ.c:18 |
TerritoryHQ.OnPlacementComplete |
— | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_TerritoryHQ.c:29 |
TerritoryHQ.GetMaxPlayers |
— | yes | conditional | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_TerritoryHQ.c:68 |
TerritoryHQ.OnStoreSave |
T3 | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_TerritoryHQ.c:76 |
TerritoryHQ.OnStoreLoad |
T3 | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_TerritoryHQ.c:89 |
TerritoryHQ.SetActions |
T2 | yes | ✓ | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_TerritoryHQ_Actions.c:2 |
TerritoryTrigger.SetRadius |
— | yes | ✗ none | RABBTweaks.pbo::Scripts\4_World\FauntsRABB_TerritoryTrigger.c:2 |
Dispatch surfaces and timers the grade prices
| surface | tier | rate (Hz) | rate source | ms/s |
|---|---|---|---|---|
ActionTerritoryAuthorize.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionAdminTerritoryAuthorize.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionPlaceHologram.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionDeployObject.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
ActionArmAndPlaceC4.ActionCondition | T2 | 8.0 | placeholder | 0.0002 |
BaseBuilding.EEHitBy | T2 | 8.0 | placeholder | 0.0002 |
TerritoryHQ.SetActions | T2 | 8.0 | placeholder | 0.0002 |
TerritoryHQ.EEInit | T3 | 0.1 | placeholder | 0.0000 |
TerritoryHQ.OnStoreSave | T3 | 0.1 | placeholder | 0.0000 |
TerritoryHQ.OnStoreLoad | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
MissionServer.OnInit | T3 | 0.1 | placeholder | 0.0000 |
Includes 0.001 ms/s from placeholder-rated surfaces.
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
RABBTweaks.pbo
FauntsRABBrequiredVersion 0.1 — requiresDZ_Data,DZ_Characters,DZ_Scripts,Rearmed_BaseBuilding,RA_BaseBuilding_Scripts,DF_Scripts,JM_CF_Scripts
census 1.1 · findings 1.1 · hash 31337c96686b4bf5