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TraderPlus_BoatScript_Patch

TraderPlus BoatScript Patch Boats are second-class citizens across the TraderPlus ecosystem. In Enfusion, BoatScript and CarScript are siblings — both extend Transport, neither extends the other — so every feature written against CarScript silently skips boats. Buy a boat from a trader and it lands on top of you instead of giving you a receipt. Try to park one in a garage and the NPC can't see it. There's no lock,… (more)

TraderPlus BoatScript Patch Boats are second-class citizens across the TraderPlus ecosystem. In Enfusion, BoatScript and CarScript are siblings — both extend Transport, neither extends the other — so every feature written against CarScript silently skips boats. Buy a boat from a trader and it lands on top of you instead of giving you a receipt. Try to park one in a garage and the NPC can't see it. There's no lock, so anyone can sail off with it. This mod makes boats work everywhere cars already do: trader purchases, receipts, deployment, packing, garage storage, and PIN locking. It also adds a service counter to the garage — refuel and repair your stored vehicles without pulling them out first. Nothing in TraderPlus, Garage, or CarLock is edited. It's all script overrides, so those mods can keep updating independently. Built for the MaharlikaPH community and tested against its own custom boats, so modded hulls are supported, not just the vanilla Zodiac. Features Boat Locking PIN-based locking for boats, mirroring CarLock — attach a Boat Lock, set a 4-digit PIN, and the boat is yours Boat Lock Pick for breaking into someone else's boat, with safezone protection Locked boats can't have their spark plug pulled Hotkey toggle to lock and unlock the nearest boat Owner and PIN persist across server restarts Trader Support Buying a boat gives you a receipt, exactly like a car — no more boats spawning at your feet Deploy the receipt to place a boat, or throw it and it lands where it hits the water Boats arrive fuelled, plugged, and locked to you Selling boats back to a trader Pack a boat back into a receipt with the existing TraderPlus wrench — no new item to add to your traders Insurance and collateral carried through purchase, packing and redeployment Also fixes car deployment. TraderPlus reads a hologram projection position that can come back as a zero vector, spawning the vehicle at map origin. Cars and boats now both resolve a real position before spawning Garage Support Boat garages — park and retrieve boats at a dock the same way you do cars at a parking spot Garage NPCs are typed "Car" or "Boat", so a car can never be retrieved into the water and a boat can never be retrieved onto dry land Lock survives storage: a boat comes back out still locked, with its PIN intact Health, fuel and cargo saved with the boat Separate park-in and park-out pricing for boats, or fall back to your existing car pricing Modded boats detected automatically via config inheritance, with an optional whitelist if you'd rather be explicit Garage Servicing Refuel and Repair buttons added to the garage menu, priced separately Repair covers wheels, doors, hood, trunk and other attachments — not just the engine Trunk contents are deliberately left alone, so repair can't be used to launder a boot full of ruined guns for one flat fee Fuel and condition bars for the selected vehicle, so you can see what's worth paying for Servicing works on the stored entry — nothing is spawned, and it applies to boats and cars alike RepairToFraction lets you decide whether a repair hands back showroom condition or something short of it This mod must be installed on both the server and the client. Load order: TraderPlus must load before this mod. Installation 1. Install the mod on the server and add it to your client-side mod list. 2. Stop the server. 3. Back up your garage config: <profile>\TraderPlus\TraderPlusConfig\TraderPlusGarageConfig.json 4. Add the new keys. The config file is only rewritten when its Version changes, so installing the mod will not add them on its own. Paste these at the

Workshop 3776829925

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.