BigBiertjePVE_AIOnly
BigBiertje PvE Missions – AI Only Human AI mission combat without infected waves or zombie bosses! This special edition of BigBiertje PvE Missions replaces infected combat with armed human AI enemies. Players must locate a unique mission objective, secure the item, defeat all human AI guarding the operation and claim the rewards. MISSION FEATURES []Unique collectible objective for every mission []Human AI guards… (more)
BigBiertje PvE Missions – AI Only Human AI mission combat without infected waves or zombie bosses! This special edition of BigBiertje PvE Missions replaces infected combat with armed human AI enemies. Players must locate a unique mission objective, secure the item, defeat all human AI guarding the operation and claim the rewards. MISSION FEATURES []Unique collectible objective for every mission []Human AI guards instead of zombies []Configurable minimum and maximum AI count []Configurable AI spawn distance []Player-count scaling []Participation tracking []Easy, Normal and Hard difficulty levels []Tier 1, Tier 2 and Tier 3 rewards []Personal rewards for participating players []Shared reward crate after completion []Per-mission reward and difficulty overrides []Automatic mission, AI, marker and reward-crate cleanup SELECTABLE AI SYSTEM The server owner can choose: []AI Bandits []DayZ Expansion AI Example for AI Bandits: "EnableMissionAI": true, "AIProvider": "AIBANDITS", "AIMinCount": 2, "AIMaxCount": 5, "AISpawnMinDistance": 20.0, "AISpawnMaxDistance": 35.0 For Expansion AI, use: "AIProvider": "EXPANSION" The matching AI framework and BigBiertje provider PBO are required. SUPPORTED MAP MARKERS []Vanilla map []VanillaMap++ []VPP Map []DayZ Expansion Map LBmaster map system Marker systems are selectable through the configuration. MULTI-MAP SUPPORT Ready configuration files are included for many popular maps, including: []Chernarus []Deer Isle []Sakhal []Livonia []Banov []Bitterroot []New York []Namalsk []Esseker []Alteria And more Every map configuration contains mission locations suited to that map. HOW A MISSION WORKS []A mission is announced and marked on the selected map system. []Players travel to the mission area. []Players locate and secure the unique objective. []Human AI guards enter the mission. []Players must eliminate every AI guard. []Participating players receive personal rewards. []A shared reward crate appears with additional loot. []The mission and its objects are automatically cleaned up. SERVER CONFIGURATION Server owners can configure: []Mission timing and duration []Debug mode []Mission difficulty []AI provider []Minimum and maximum AI count []AI accuracy and patrol behaviour []Minimum and maximum AI spawn distance []Player scaling []Participation requirements []Mission-specific rewards []Reward tiers []Reward-crate contents and lifetime []Announcements []Map-marker provider Supported modded items INSTALLATION The primary mod folder is: @BigBiertjePVE_AIOnly The primary PBO is: BigBiertjePVE_AIOnly.pbo Install the matching server-side AI provider: BBPVE_AIBandits.pbo or: BBPVE_ExpansionAI.pbo Do not run this AI-only edition together with the normal BigBiertjePVE Missions edition. CREDITS Created by BigBiertje. Mission feedback, configuration suggestions and bug reports are welcome.
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