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ZMG Smart Container System

ZMG Smart Container System Supports Vanilla and Mod containers – both with and without existing Open/Close functionality. Extends almost any DayZ item with cargo storage by adding a complete Open, Close and AutoClose system. Vanilla and Mod containers that are normally permanently accessible can be equipped with a complete Open/Close functionality. While a container is closed, its inventory remains completely hidden… (more)

ZMG Smart Container System Supports Vanilla and Mod containers – both with and without existing Open/Close functionality. Extends almost any DayZ item with cargo storage by adding a complete Open, Close and AutoClose system. Vanilla and Mod containers that are normally permanently accessible can be equipped with a complete Open/Close functionality. While a container is closed, its inventory remains completely hidden and cannot be accessed. Existing Open/Close mechanics are also supported: If a Vanilla or Mod item already has its own opening and closing functionality (e.g. barrels, cooking pots, gift boxes or compatible Mod containers), the original functionality remains unchanged. ZMG can optionally extend these items with a fully configurable AutoClose function without replacing their existing logic. Features Adds complete Open, Close and AutoClose functionality to Vanilla and Mod containers that do not have their own Open/Close system. Containers with existing Open/Close functionality can optionally receive an automatic closing function (AutoClose). Closed containers completely hide and lock their inventory. Supports individual classes as well as complete base classes. Automatic detection of all cargo containers. Scan mode creates a complete template of all Vanilla cargo containers. Runtime AutoClose with a freely configurable timer. Optional proximity protection prevents AutoClose while players are within the configured radius. Optional vehicle exception: Attached containers (e.g. in a crate slot) will not automatically close while the vehicle engine is running. When the engine is turned off, AutoClose works as usual. Automatic closing after server restarts – performance-friendly and processed with configurable delays. Individual sounds per container or global default sounds. Multilingual action texts via Stringtable. Persistent Open/Closed state. Fully configurable via JSON – no recompilation required. Only items explicitly defined in the configuration are modified. Configuration On the first server start, the following file is created automatically: profiles/ZMG_OpenClose/config.json Almost all features of the Mod can be conveniently configured through this JSON file. Global Settings Default state for new containers (Open or Closed) Detection of base classes and inherited classes Automatic inclusion of all cargo containers Scan mode for creating a template of all Vanilla cargo containers AutoClose on server startup AutoClose during runtime AutoClose only when no players are within the configured radius Global Open and Close sounds Blacklist for excluded items Per-Item Settings Each configured container can individually override the global settings. AutoClose on server startup Timer-based AutoClose Individual AutoClose delay Individual Open and Close sounds Support for native Open/Close functionality Animation source for compatible Mod containers Example Configuration The Mod is fully configurable through a single JSON file. The following example shows a typical configuration with: * automatic closing after server startup * AutoClose during runtime * player proximity protection * base class support * custom sounds for WoodenCrates { "ConfigVersion": 2, "DefaultOpen": 0, "DebugLogging": 0, "MatchInheritedClasses": 1, "AutoIncludeAllContainers": 0, "ScanContainersOnStart": 0, "AutoCloseOnRestart": 1, "RestartCloseDelaySeconds": 30, "RestartCloseItemsPerTick": 25, "RestartCloseTickIntervalMs": 100, "EnableTimerAutoClose": 1, "AutoCloseDelay": 60, "TimerCheckIntervalSeconds": 5, "CheckPlayersNearby": 1, "PlayerDistanceToPreventClose": 2.5, "DefaultOpenSoundSet": "", "DefaultCloseSoundSet": "", "Blacklist": [ "

Workshop 3777163944

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.