Clippy Heavy Haul
Clippy Heavy Haul Open source and released under the MIT License. Clippy Heavy Haul changes how tents and placed storage can be moved. Loaded tents can be packed without emptying them first. When a loaded tent is packed, its stored items are dropped onto the ground where the tent was standing. Loaded static storage such as barrels, wooden crates, sea chests, lockers, safes, vaults, cabinets, shelves, gun racks,… (more)
Clippy Heavy Haul Open source and released under the MIT License. Clippy Heavy Haul changes how tents and placed storage can be moved. Loaded tents can be packed without emptying them first. When a loaded tent is packed, its stored items are dropped onto the ground where the tent was standing. Loaded static storage such as barrels, wooden crates, sea chests, lockers, safes, vaults, cabinets, shelves, gun racks, fridges, and supported modded storage can be carried while items remain inside. Carrying loaded storage adds an extra stamina cost based on the total weight of the container and everything stored inside it. Tent Packing Allows pitched tents to be packed while cargo is still inside Drops stored items onto the ground before the tent is packed Uses the tent's existing position for the dropped inventory Blocks packing when a recognized security lock is attached Blocks packing inside another player's Expansion territory The tent itself is packed normally after its inventory has been moved onto the ground. Loaded Storage Carrying Clippy Heavy Haul adds support for carrying loaded placed storage. Default storage detection covers: Barrels Wooden crates Sea chests Safes Vaults Lockers Cabinets Wardrobes Drawers Storage containers Gun racks Gun walls Shelves Fridges Tool benches Workbenches RaG BaseItems storage Other modded storage can be added through the server config without rebuilding the PBO. Backpacks and clothing are not treated as static storage. Stamina Loaded static storage adds an extra stamina drain while the player is moving with it in their hands. The default calculation uses the full recursive weight of the storage, including its contents. Default values: Base moving drain: 0.75 stamina per second Additional drain: 0.045 stamina per kilogram Maximum extra base drain: 7.0 stamina per second Running multiplier: 1.25 Sprinting multiplier: 1.75 For example, a loaded storage object weighing 50 kg receives 3.0 stamina per second of extra walking drain before the running or sprinting multiplier is applied. All of these values can be changed by the server owner. Locks and Territories Placed storage cannot be moved when a recognized security lock is attached. The default lock detection covers class names containing: CodeLock CombinationLock Combination_Lock Padlock Keypad This includes the standalone Code Lock and Expansion CodeLock naming patterns. When DayZ Expansion territory support is present, players cannot use Heavy Haul to move protected storage from another player's territory. Storage in the player's own territory and storage outside a territory can still be moved. Backpacks and clothing are excluded from these static-storage restrictions. Server Configuration The server creates an editable JSON configuration at: $profile:ClippyHeavyHaul\Settings.json On a server using: -profiles=profiles the file will normally be located at: DayZServer\profiles\ClippyHeavyHaul\Settings.json The server loads the file when the mission starts. The current settings are sent to connecting clients. Players do not need a copy of the server's Settings.json. Configurable values include: Loaded tent packing Loaded storage carrying Extra stamina drain Lock protection Enemy territory protection Closed-storage requirement Liquid container handling Base stamina drain Stamina drain per kilogram Maximum stamina drain Run multiplier Sprint multiplier Minimum weight threshold Exact storage class names Storage class-name matching Security lock class-name matching Restart the server after editing Settings.json. Server Installation Copy the mod to the server and add it to the server mod
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