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fx-skull-staff-holder

Skull Staff Holder A stone stand for Deer Isle's skull staff, so it has somewhere to live on a basebuilding server. Deer Isle resized the staff to 11x11 and added checks that stop you storing clothing it's attached to. That's fine for vanilla. On a basebuilding server it means the staff can't go anywhere except your hands. Repacking is fine Repack it, rename it, throw it in your server pack. You don't need to credit… (more)

Skull Staff Holder A stone stand for Deer Isle's skull staff, so it has somewhere to live on a basebuilding server. Deer Isle resized the staff to 11x11 and added checks that stop you storing clothing it's attached to. That's fine for vanilla. On a basebuilding server it means the staff can't go anywhere except your hands. Repacking is fine Repack it, rename it, throw it in your server pack. You don't need to credit me or ask. I'd rather it got used than have people skip it because it's one more mod in the launcher. What it does Craft a Staff Holder from a hammer and a stone. It's heavy, so you carry it in your hands and put it down instead of stowing it. Attach the staff and it renders on the stand. You can't pick the stand back up until you take the staff off. It goes around Deer Isle's checks instead of patching them, so an update to the map can't break it. None of the Deer Isle files are touched. Classname fx_skull_staff_holder Craftable in game, but make sure to add a types entry otherwise it may despawn faster then your flag protects it. Types entry: <type name="fx_skull_staff_holder"> <nominal>0</nominal> <lifetime>1209600</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0" /> <category name="tools" /> </type> Requires Deer Isle. The stand attaches the staff through a melee slot that Deer Isle already declares, so there are no other dependencies. Licence WTFPL. Source is on GitHub.

Workshop 3779883210

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.