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Grabs Backrooms

BACKROOMS — GRABS A fully procedural Backrooms event for DayZ. A tear opens somewhere in the world. Step inside and wake up in a yellow liminal maze generated from scratch for that session. The Backrooms expands as players explore, with corridors, rooms, stairs and multiple levels. When the session ends, the maze disappears. The next entry generates a completely new layout. Grabs Marketplace FEATURES Procedural maze… (more)

BACKROOMS — GRABS A fully procedural Backrooms event for DayZ. A tear opens somewhere in the world. Step inside and wake up in a yellow liminal maze generated from scratch for that session. The Backrooms expands as players explore, with corridors, rooms, stairs and multiple levels. When the session ends, the maze disappears. The next entry generates a completely new layout. Grabs Marketplace FEATURES Procedural maze generated from scratch every session Continuous expansion while exploring Multiple floors and stairs Liminal ambience and spatial audio glitches Dynamic light failures, Blackout and Redout events Configurable loot containers and loot tables Temperature pressure while inside Complete escape progression Configurable world event and portal locations Admin commands and runtime testing tools Every entry is a new Backrooms. GAMEPLAY LOOP The Backrooms begins as a configurable world event. A liminal structure appears at one of the enabled server locations. Approach the opening and the ambience intensifies. Stay inside long enough and your character collapses, then wakes up inside the Backrooms. To escape: Explore and loot the maze Find the Frequency Relay Follow the signal and locate the Frequency Tuning Station Install the Relay Emergency mode begins Find the Torn Wallpaper exit before it closes Enter the tear and wake up back in the world If players remain trapped after the tear closes, the escape cycle can begin again. POWER & ATMOSPHERE Normal — standard yellow installation lighting. Blackout — the installation becomes unstable and most lights shut down. Redout / Emergency — red emergency lighting takes over the environment. Restore — power returns to normal. The Backrooms also applies constant liminal ambience, spatial glitches, light failures and gradual thermal pressure while players remain inside. LOOT Loot containers can appear throughout explored areas. Supported configuration includes container types, weighted loot tables, item chances, quantities, durability, kits, attachments and items stored inside bags or containers. Config file: $profile:Grabs/Backrooms/CargoLoot.json Default setups include common, military and mixed loot pools, and can be replaced with your own server or modded items. SERVER CONFIGURATION Files are created automatically in: $profile:Grabs/Backrooms/Event.json $profile:Grabs/Backrooms/CargoLoot.json Backups are also created automatically. Event.json controls: Enable / disable automatic events Event chance and schedule Portal duration and persistence Unclaimed portal timeout Proximity ambience distances World positions and portal rotation Schedule modes: random interval fixed_delays Portal persistence modes: timed until_backrooms_clear Most changes can be reloaded without restarting the server: /br reload WORLD POSITIONS Admins can define where the Backrooms portal is allowed to appear. Each position supports: Name X / Y / Z coordinates Rotation / yaw Enabled state Default Chernarus positions can be replaced or expanded for other maps. ADMIN COMMANDS Admin permission is managed through: $profile:Grabs/admins.json Main commands: /br help /br reload /br start /br test /br room /br portal here /br portal clear /br portal reload /br clear /br enter /br leave /br bla

Workshop 3780527316

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

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