OFG_DurableV2
OFG_DurableV2 – Advanced Durability & Damage System This is the next generation of the OFG Durable mod. It includes all features of the classic Durable version plus a powerful in-game admin menu for live configuration. Please report any bugs or issues on our Discord. If you prefer the classic Durable version without the in-game admin menu and without live configuration, use: 👉 OFG_DurableV1 --- 🆕 What's new in V2… (more)
OFG_DurableV2 – Advanced Durability & Damage System This is the next generation of the OFG Durable mod. It includes all features of the classic Durable version plus a powerful in-game admin menu for live configuration. Please report any bugs or issues on our Discord. If you prefer the classic Durable version without the in-game admin menu and without live configuration, use: 👉 OFG_DurableV1 --- 🆕 What's new in V2 In-Game Admin Menu ✔ Full live configuration – no server restart required ✔ Create, edit and delete weapon & item groups in real time ✔ Visual class browser with 3D model preview ✔ Import weapons/items directly as new groups ✔ Search & filter across all spawnable weapons and items ✔ Drag & resize the menu window freely ✔ Admin-only access via SteamID whitelist ✔ Debug logging toggle – enable/disable via checkbox ✔ All changes are applied immediately on the server --- 🔧 Features Weapon Groups • wearMultiplier – how fast the weapon degrades per shot (unsuppressed) → 1.0 = vanilla | 2.0 = breaks 2x faster | 0.5 = lasts 2x longer • wearMultiplierSuppressed – additional weapon wear when firing with suppressor attached • suppressorWearMultiplier – how fast the suppressor/compensator itself wears out → 1.0 = vanilla | 3.0 = breaks 3x faster • damageOutputMultiplier – damage dealt to players (PvP) → 1.0 = vanilla | 1.5 = 50% more damage | 0.5 = half damage • damageVsZombieMultiplier – damage dealt to zombies/infected → 1.0 = vanilla | 2.0 = double damage to zombies • damageVsAnimalMultiplier – damage dealt to animals (deer, wolves, bears, etc.) → 1.0 = vanilla | 2.0 = double damage to animals Item Groups • wearMultiplier – how fast the item breaks from use (tools, clothing, etc.) → 1.0 = vanilla | 0.5 = lasts 2x longer | 3.0 = breaks 3x faster • damageAbsorptionMultiplier – damage reduction when wearing this item → 1.0 = vanilla | 1.5 = 50% more protection | 0.5 = 50% less protection (Best value from all worn items is used) Matching System • exact – matches exact class name (e.g. "Mosin9130") • prefix – matches class names starting with (e.g. "SN_" matches SN_AK74, SN_M4A1) • contains – matches class names containing (e.g. "Shotgun" matches MP133Shotgun) • All matchers are case-insensitive General • In-game admin menu – configure everything live without restart • JSON-based configuration • Old config backed up on version updates • Vanilla weapons/items remain unaffected unless configured • Repair mod compatible – repairs are detected automatically • Existing player weapons work immediately – no wipe required • No assets included – script logic only • No performance impact • Server & client compatible --- 📝 Configuration Examples Make SNAFU weapons degrade 3x faster: "name": "SNAFU", "enabled": 1, "wearMultiplier": 3.0, "wearMultiplierSuppressed": 3.0, "suppressorWearMultiplier": 3.0, "matchers": [ { "type": "prefix", "value": "SNAFU_" } ] All weapons deal double damage to zombies: "name": "DEFAULT", "enabled": 1, "damageVsZombieMultiplier": 2.0, "damageVsAnimalMultiplier": 1.0, "damageOutputMultiplier": 1.0 Plate Carriers give 50% more protection: "name": "HEAVY_ARMOR", "enabled": 1, "wearMultiplier": 1.0, "damageAbsorptionMultiplier": 1.5, "matchers": [ { "type": "contains", "value": "PlateCarrier" }, { "type": "contains", "value": "PressVest" } ] --- 📦 Installation 1. Load the mod on server and client 2. Start the server once – config generates automatically: Profiles/OFG/Durable/DurableV2.json 3. Add admin SteamIDs to: Profiles/OFG/Durable/DurableV2_Admins.json 4.
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