ModernGarage
Modern Garage Park a vehicle where you stand and get it back anywhere. Press K, or whatever you rebind it to - no terminal, no item to carry, nothing to lose when you die. No dependencies. No Community Framework, no Expansion, no trader mod. Vanilla DayZ and this. Speaks twelve languages. Menus, buttons and refusals all arrive in each player's own language, whatever language your server runs in. Nothing to set up.… (more)
Modern Garage Park a vehicle where you stand and get it back anywhere. Press K, or whatever you rebind it to - no terminal, no item to carry, nothing to lose when you die. No dependencies. No Community Framework, no Expansion, no trader mod. Vanilla DayZ and this. Speaks twelve languages. Menus, buttons and refusals all arrive in each player's own language, whatever language your server runs in. Nothing to set up. Runs on 1.29 and 1.30. One download for both, motorbikes included. A garage is a record, not a container. Your vehicle is filed against your Steam ID on the server, so it cannot be looted off your corpse. Cargo, attachments, fuel and damage all come back exactly as you left them. It survives you changing your mod list. Drop a mod and the vehicles carrying its items still come back. What cannot be rebuilt is named in the log and reported to the player; everything else arrives untouched. You are told at boot which stored vehicles hold classes that have gone, before a player finds out the hard way. A dealer that knows what a vehicle is worth. Build the price catalog in game. A battered vehicle sells for less - the dealer deducts what putting it right would cost - and a stripped one fetches less still, because the parts that are missing come off the offer. It will not buy a vehicle with your gear still inside. Repairs you price. Fluids, body, worn parts and ruined parts, each priced separately and each switchable. Parking repairs nothing, so damage survives the garage and the repair you charge for is the way to fix it. Wrecks recovered instead of lost. Optional. A destroyed vehicle goes to its owner's garage with its cargo, held until they pay a deductible. Open any player's garage. ADMIN > SETTINGS > PLAYERS lists everyone who has ever stored a vehicle, searchable, with their slots, contents and condition - so "where did my car go" is a question you can answer without stopping the server. Spawn it where you stand, service it for nothing, hand it to another player, junk it, or free a slot that jammed. The vehicle stays theirs throughout, and every action leaves one line in the log. Set the whole server up from the menu. Every setting, the currency ladder, the impound reasons and the dealer zones - all of it from the ADMIN tab in game. Stand where a zone belongs and capture it; there are no coordinates to look up. Settings.json is still there for bulk edits, but you never have to open it. Your words, if you want them. Every message the mod says can be replaced with your own wording in one file, and your version is used in every language. Everything in it Store and retrieve from a keybind, anywhere - no terminal, no placed object Per-player garage limits, counting vehicles out in the world as well as in Cargo, attachments, fuel, fluids and every damage zone preserved exactly Preview a vehicle before you take it out Buy and sell at a dealer, from named zones or from anywhere you like Condition-aware sale prices - a damaged or stripped vehicle fetches less A player market, with sellers paid even while offline Repair and refuel by category, priced flat or as a share of the vehicle Vehicle locking, and unauthorised drivers stopped Share a vehicle with named players, who can take it out without owning it Ownership that survives leaving the garage, so the mod knows whose it is Boats that land on water rather than the beach beside it Admin impound with a reason and a release fee Any player's garage open to an admin, and every slot in it actionable Admins unhindered by vehicle locks, with locking itself still the owner's One greppable log line per admin action - who, what, which slot, whose Stored cargo that outlives a mod being removed Classnames that have gone name
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 32 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.