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DayZBossMod_V2

DayZBossMod V2 Configurable boss infected for DayZ servers. Built for OnlyZeds: No repack needed. Override what you need in the profile JSON. What V2 is V2 is a full boss combat system rebuild, And improved item spawner. You turn any infected into a boss from JSON: HP, resists, skills, minions, loot, and size. Included custom bosses (Kong, Jester, Venom, SpecOps, Security, Military, and more) or vanilla / other-mod… (more)

DayZBossMod V2 Configurable boss infected for DayZ servers. Built for OnlyZeds: No repack needed. Override what you need in the profile JSON. What V2 is V2 is a full boss combat system rebuild, And improved item spawner. You turn any infected into a boss from JSON: HP, resists, skills, minions, loot, and size. Included custom bosses (Kong, Jester, Venom, SpecOps, Security, Military, and more) or vanilla / other-mod zombies. Boss Dynamics Bosses are designed for Solo, Small Group, or Full Party encounters — difficulty scales based on the selected tier. When ENRAGED — gaining flames, increased movement speed, minion support, and access to powerful skills. Every boss has 16 unique skills that can be used throughout the fight. Bosses can perform ranged attacks, including throwing items at players. Bosses will chase players but will drop aggro if players get approximately 50m away. They may reset or return to their home location. Each boss has its own unique loot pool. Boss difficulty can be tiered for Solo, Easy, Normal, Hard, and Party encounters. Higher tiers can increase boss HP, damage, skill frequency, minion strength, and special mechanics. Lower tiers reduce boss HP and damage, making encounters more manageable for solo players or smaller groups. /alive or !alive displays all currently living bosses and their map grid locations in chat. Boss skills Skill_Throw - throws items at the player (starts at enrage, about every 4s) Skill_BattleCry - roar that pulls nearby infected (own timer, first roar +45s after enrage) Skill_PhaseShift - at 50% HP: new phase, 25% less damage, unlocks the skill roulette Skill_LootGuard - reduced loot until 20% HP left, then full loot unlocks Skill_MinionFrenzy - at 30% HP, once: spawns 6 extra minions Skill_SecondWind - at 25% HP, once: heals 35% of max HP Skill_CallReinforcements - roulette: spawns 3 minions near the boss Skill_HardShell - roulette: 12s shield, most incoming damage blocked Skill_SpeedBurst - roulette: full sprint for 6s Skill_BleedAura - roulette: nearby players can start bleeding Skill_PoisonCloud - roulette: nearby players get poisoned Skill_FireBurst - roulette: sets nearby players on fire Skill_EarthQuake - roulette: camera shake and dust Skill_LightningStrike - roulette: shock and bleed on nearby players Skill_HealZone - healing circle after Phase Shift Heals a player in the zone once per trigger (first +2 min, then every 2 min) Skill_NightHunter - night only: better vision (passive) Turn a skill off and that boss simply does not use it. Enrage, chase, and normal minion spawns still work. Also included JSON spawner: infected, animals, vehicles, static / land objects, bunker / underground positions SpawnOnce = 0 respawn, SpawnOnce = 1 persist (saved under Bossevent/DZBM) Daily broadcast messages Craftable Boss LMG (Spawn the LMG or the parts to craft one) Boss LMG (7.62x54, 250-round box) and Boss Suppressor Works with vanilla and most other mods — configure classnames in JSON Installation Subscribe on Steam Workshop and let it download Add DayZBossMod to your server -mod= line (and the client load order) Start the server once so it copies default configs into the profile Edit files under your server profiles folder: Bossevent/BossRewardConfig/BossRewardConfig.json — bosses, HP, skills, loot Bossevent/ZombieSpawner/spawns.json — spawn groups, timers, BossProfileId Bossevent/DZBM/ — SpawnOnce persistence (do not hand-edit unless you know why) Validate JSON before every restart. A missing comma will stack-trace the server The shipped default JSON is only copied on first start. After that, the liv

Workshop 3783640193

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 2 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.