RaG_Infected_Hordes
RaG Infected Hordes RaG Infected Hordes adds configurable, server-controlled infected horde events to DayZ. Hordes form at named map locations, use themed infected pools, carry configurable loot, announce their arrival, and despawn after a configurable lifetime. Required Mod RaG Core RaG Infected Hordes and RaG Core are required on the server and all connecting clients. Main Features 104 default horde locations for… (more)
RaG Infected Hordes RaG Infected Hordes adds configurable, server-controlled infected horde events to DayZ. Hordes form at named map locations, use themed infected pools, carry configurable loot, announce their arrival, and despawn after a configurable lifetime. Required Mod RaG Core RaG Infected Hordes and RaG Core are required on the server and all connecting clients. Main Features 104 default horde locations for Chernarus Custom locations and other maps supported through JSON Configurable spawn interval and spawn chance Configurable minimum and maximum horde size Configurable active-horde and global infected limits Weighted infected class selection Category-based infected and loot themes Configurable loot chance, quantity, and condition Gradual batch spawning to reduce server impact Automatic FPS-based spawn pausing and resuming Player-proximity and minimum-online-player requirements Minimum player spawn distance and line-of-sight protection Spawn and despawn notifications Automatic horde lifetime, despawning, and corpse cleanup Startup validation for locations, infected classes, and loot classes Horde Categories Default locations use themed categories: Civilian Military Medical Hunting Industrial Prisoner Priest NBC Police Each category has its own weighted infected pool and loot table. Default loadouts use vanilla infected. Server owners can add infected and loot from other mods when those mods are installed on the server and clients. Default Behavior Spawn attempt every 25 minutes 50% spawn chance per attempt 100–200 infected per horde Maximum 5 active hordes Maximum 500 reserved horde infected globally Minimum 2 players online Player activation radius of 1,000 meters Minimum infected spawn distance of 20 meters from players 26-minute lifetime after full horde formation All values can be changed through server configuration. Protected Players and Event Compatibility When proximity spawning is enabled, players inside supported protected areas do not activate horde events. Supported integrations: TraderPlus safe zones Trader safe zones DayZ Expansion Market safe zones Basic Territories member areas Horde locations also avoid overlapping: Permanent contaminated areas Dynamic contaminated areas Active RaG Dragons locations These integrations activate automatically when the corresponding mod is present. Performance Protection Infected are created gradually instead of spawning an entire horde in one frame. The system includes: One-infected spawn batches Configurable FPS pause and resume thresholds Global infected population accounting Navmesh and collision validation Minimum spacing between infected Spawn-position caching Small-batch despawning Maximum 25 tracked corpses per active horde Large hordes still require capable server hardware. Test higher values before using them on a live server. Server Configuration Configuration files generate after first server start: $profile:\RaG_Core\Configs\RaG_InfectedHorde\RaG_InfectedHorde.json $profile:\RaG_Core\Configs\RaG_InfectedHorde\RaG_InfectedHorde_Loadouts.json The main file controls spawning, performance limits, player activation, cleanup, notifications, and locations. The loadout file controls infected classes, selection weights, loot chances, quantities, and item condition. Stop the server before editing configuration. Other Maps The included locations are made for Chernarus. For another map, replace the generated Che
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