TU_Zombiespawner
A spawner for zombies, animals and modded creatures, designed for custom spawn locations where traditional spawners reach their limits — such as oil rigs, rooftops, platforms, bunkers and custom areas. Features Custom spawn positions including elevation Supports vanilla and modded creatures Activation and deactivation radius for each group Automatic despawning when no players are nearby Configurable MaxAlive,… (more)
A spawner for zombies, animals and modded creatures, designed for custom spawn locations where traditional spawners reach their limits — such as oil rigs, rooftops, platforms, bunkers and custom areas. Features Custom spawn positions including elevation Supports vanilla and modded creatures Activation and deactivation radius for each group Automatic despawning when no players are nearby Configurable MaxAlive, respawn timer and spawn count Multiple spawn points per group Separate JSON file for each spawn group In-game admin UI for creating and editing groups Add spawn positions directly at your current player position Select zombie/creature classnames directly through the UI Admin access via Steam64 ID German and English UI support The mod is designed to keep creatures active only while players are nearby, helping to avoid unnecessary server load. In-Game Editor Before using the editor, you must assign a key for the TU Height Zombie Spawner Editor in the DayZ key bindings/settings. Add your Steam64 ID to TUHS_AdminIDs in the configuration. Once authorized, use your assigned key in-game to open the editor. No additional spawn tools or external editors are required. Please Note This mod is still WIP. Repacking is NOT allowed! Known bugs: List dont Refresh after Delete a Group (reload json solve this)
Not analyzed yet
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