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Hellen's Spawn Select + Sleeping Bags

Hellen's Spawn Select + Sleeping Bags Die, and pick where you wake up. A town, a random coast spawn, or a sleeping bag you rolled out yourself — with a map showing you exactly where you'll land before you commit. How it plays Player dies A menu opens — every spawn on the left, a live map on the right Click one and the map moves to it with a marker on the spot Hit SPAWN HERE Anything on cooldown is greyed out with… (more)

Hellen's Spawn Select + Sleeping Bags Die, and pick where you wake up. A town, a random coast spawn, or a sleeping bag you rolled out yourself — with a map showing you exactly where you'll land before you commit. How it plays Player dies A menu opens — every spawn on the left, a live map on the right Click one and the map moves to it with a marker on the spot Hit SPAWN HERE Anything on cooldown is greyed out with the time remaining on it, so nobody clicks something that isn't going to work. Double-click a row to skip the confirm if you're in a hurry. Sleeping bags Five colours, found as loot or handed out however you like. Drop one anywhere and roll it out — normal DayZ placement, hologram and all Hit F on it to claim it. It becomes your respawn point and takes your name — "Hellen's Sleeping Bag" Hold F to pack it back up and take it with you Only the owner can pack a claimed bag, so nobody's tidying yours away It has cargo space, so it's somewhere to stash a few things too For server owners Plain JSON in your profile folder. Nothing to compile, nothing to repack. Spawn points As many as you want, each with a name, a position and its own cooldown A scatter radius so ten people picking the same town don't stack on one rooftop Turn any of them on or off without deleting it Ships with the five Livonia towns as a starting point — swap in your own coordinates for whatever map you run Cooldowns Per spawn point, in seconds. Two minutes on a starter town, two hours on a good one, however you want it Separate cooldown for sleeping bags Optionally refuse a bag spawn if there are players nearby, so it can't be used to teleport into a fight Fits around your other mods Works with Hellen's Deathmatch out of the box — players who die in an arena skip the menu entirely and go straight back to fighting. Nothing to set up, and you don't need to update the deathmatch mod for it Point it at another mod's sleeping bags by classname and it'll treat those as respawn points too When something's wrong A bad classname, a spawn point at 0,0, a JSON file with a missing comma — it gets named in the server log with what went wrong, and the mod keeps running. ⚠ Before you install Clients need it too, not just the server. The menu is drawn on the player's machine — anyone without the mod loaded won't see it No other mods required. It doesn't need Expansion Terms of use Go ahead and: Run it on your server, public or private Edit the JSON however you like — that's the whole point of it Please don't: Repack, unpack or reupload it — anywhere, in whole or in part Stick it in a modpack or "server bundle" without asking first Pass it off as your own work, edited or not Want to do something that isn't on either list? Just ask. The answer's usually yes. Taking it without asking is the only part that isn't fine.

Workshop 3788349138

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 4 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.