Stalker Stash/Object Spawner
This mod spawns a set number of containers at predetermined coordinates — each type locked to its own exclusive pool of locations. Every stash/object has it's own loot (items, quantities, and nested items) configured per type. After a randomized or absolute interval, all stashes are removed and a fresh batch spawns elsewhere or in the same place depending on settings, keeping the world dynamic and rewarding player… (more)
This mod spawns a set number of containers at predetermined coordinates — each type locked to its own exclusive pool of locations. Every stash/object has it's own loot (items, quantities, and nested items) configured per type. After a randomized or absolute interval, all stashes are removed and a fresh batch spawns elsewhere or in the same place depending on settings, keeping the world dynamic and rewarding player exploration. Features: - Fully server-side — clients never need to download it - Each stash type can have thier own spawn coordinates, loot table, and per-type min/max spawn count - Stash objects (barrels, sea-chests, custom modded containers) are spawned closed and opened briefly server-side to fill with loot then closed again for players to open themselves for loot - Randomized respawn window means stashes never refresh at predictable times adding a layer of immersion - Up to 5 rolling backups of previous config versions, plus a pristine default template, auto-managed within the backups folder - Debug mode for troubleshooting via the server log. Search for [WG_StashSpawner] Installation: Add to the -serverMod= parameter in your server start bat file. Not -mod= Configuration: Upon the initial server startup with this mod loaded, a json config will be created within a folder called 'WG_StashSpawner' within the profiles folder There are several ways to find coordinates/orientation depending on how many objects you want to spawn. DayZ Editor or VPPAdminTools will help with this What can be customised? "MinTimeBeforeRespawn": 30, - Minimum time that has to pass before new objects spawn (Minutes) "MaxTimeBeforeRespawn": 60, - Maximum time that has to pass before new objects spawn (Minutes) "FirstSpawnDelaySeconds": 15, - Time after server start before new objects spawn (Seconds) "Stashes": [ { "ClassName": "ShronWoodBox2", - Object to be spawned in the world "MinAmountSpawned": 6, - Minimum amount of this type of object "MaxAmountSpawned": 10, - Maximum amount of this type of object "Loot": [ { "ClassName": "XS_RP_PARTS_Bar_Wood", - Classname of loot item to be spawned within object "Chance": 1, - Chance this item will spawn, 1 = 100%, 0.5 = 50%, 0 = 0% chance "MinQuantity": 1, - Minimum amount of this item to spawn in the object "MaxQuantity": 3, - Maximum amount of this item to spawn in the object "Cargo": [] - Attachments for the item, will only work on things that take attachments } ], "SpawnPoints": [ { "Position":[ 4475.6,71.45,1274.15 ], - X,Z,Y Coordinates "Orientation":[ 0.0, 0.0, 0.0 ] - Orientation of object } ] Debug help: Search for [WG_StashSpawner] in your server log/rpt files. You should see something like: [WG_StashSpawner] spawned... If not, you've done something wrong.. Totally not a me problem.. This mod is totally free for everyone to use. Repack and use to your heart's content. Do not yoink and monetise it.. If you like the mod or end up using it in your own pack, consider leaving a like/favourite. Feel like this mod deserves some support? Clicky the link below https://ko-fi.com/warningguy
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