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ChernaTrader Secure Rooms — Keycard System

ChernaTrader Secure Rooms — Keycard System ChernaTrader Secure Rooms is a customized, signed client/server distribution of the KeyCard-Rooms system. It provides configurable locked rooms, consumable tiered keycards, reward crates, and independently configurable door appearance, access tier, and reward tier. This is a complete replacement for the original KeyCard-Rooms package on a server. Do not load this mod… (more)

ChernaTrader Secure Rooms — Keycard System ChernaTrader Secure Rooms is a customized, signed client/server distribution of the KeyCard-Rooms system. It provides configurable locked rooms, consumable tiered keycards, reward crates, and independently configurable door appearance, access tier, and reward tier. This is a complete replacement for the original KeyCard-Rooms package on a server. Do not load this mod alongside the original KeyCard-Rooms mod or a separate KRJ KeyCard Rooms Server companion. Key features Tier 1, Tier 2, and Tier 3 keycards and secured rooms Independent physical door type, required keycard tier, and reward tier for every room Named reward pools - two rooms can require the same card tier while providing different loot Server-configurable room, door, and reward-crate locations Server-configurable fixed and randomized reward pools Optional per-item reward chances for fixed rewards Nested weapon attachments and cargo/support items Random attachment alternatives, such as randomized shotgun chokes Server-side authorization validation before a keycard is consumed Signed with the ChernaTrader Secure Rooms public key No decorative filler objects (logs, roadblocks, prison bars, extra plates, etc.) are spawned - only the building each door needs, plus any door-specific panels you configure Server-configurable per-door decorative panels, defined entirely in config.json - no repacking needed to add, move, or remove them Required mod BuilderItems Use Steam Workshop's Add/Remove Required Items option to declare BuilderItems as a dependency on this item's Workshop page. Server installation Subscribe to this mod and copy its Workshop folder into your DayZ server installation using your normal mod-management process. Copy ChernaTraderSecureRooms_v1.bikey from the mod's Keys directory into the server's root keys directory. Load this mod in the regular -mod= list. It contains content required by both the client and server, so do not load the entire package only through -serverMod=. Load BuilderItems as a regular mod as well. Do not simultaneously load the original KeyCard-Rooms mod or a separate KeyCard Rooms server companion. Start the server once to generate the configuration files, then stop it before editing them. Configuration The primary room configuration is generated under the server profile directory: KeyCardSystem/config.json Each room location supports independent settings: { "className": "Land_KlimaX_T1Door", "cardTier": "T3", "rewardTier": "CUSTOM_POOL_A" } className selects the physical door model. cardTier selects the required T1, T2, or T3 keycard. rewardTier selects a pool from rewards.json. Standard T1, T2, and T3 names remain supported, and custom names can be used to give individual rooms distinct rewards. If cardTier or rewardTier is missing, it falls back to the tier implied by the physical door class. A named rewardTier must have a matching pool in rewards.json. Each location may also include an optional panels array to attach door-specific decorative props (side panels, closed hangar doors, reinforcement plates, etc.) without editing source or rebuilding the mod: "panels": [ { "className": "vbldr_metal_plates_up", "position": [1747.13, 454.80, 14019.80], "orientation": [-96.01, 0.0, 0.0] } ] className is the object to spawn. position and orientation are absolute world coordinates, same conven

Workshop 3790655182

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.