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Ninjins-PvP-PvE-Upgraded-Zones

Ninjins Upgraded Features SEE here: https://wiki.ninjin.org/overview.html Ninjins PvP-PvE Upgraded Zones Zone system for PvP, PvE, Raid, SafeZone, and Visual areas. Wiki https://wiki.ninjin.org/ Discord https://discord.gg/HpXXPJJKcv What it does Create and edit zones in-game (Zone Editor) Weekly schedules and time windows per zone Zone types: PvP, PvE, Raid, SafeZone, Visual Event zones from any classname / entity… (more)

Ninjins Upgraded Features SEE here: https://wiki.ninjin.org/overview.html Ninjins PvP-PvE Upgraded Zones Zone system for PvP, PvE, Raid, SafeZone, and Visual areas. Wiki https://wiki.ninjin.org/ Discord https://discord.gg/HpXXPJJKcv What it does Create and edit zones in-game (Zone Editor) Weekly schedules and time windows per zone Zone types: PvP, PvE, Raid, SafeZone, Visual Event zones from any classname / entity Map outlines and labels (optional GPS / nav item gate) Exit timers, stay limits, SafeZone cleanup Expansion Territory Tool ALOT MORE Requirements Ninjins-Core License Repack is not allowed. Modifications and reuploads are not allowed. Allowed on monetized servers (follow Bohemia DayZ Server Monetization rules). License Repack is not allowed. Modifications and reuploads are not allowed. Allowed on monetized servers (follow Bohemia DayZ Server Monetization rules).

Workshop 3792988400 · mod updated 2026-09-20 · analyzed 2026-10-03 06:53 UTC · history · 198 script files

Stall risks
2 patterns

Patterns that can stall a single frame regardless of the load figure — see below.

Compatibility
5 to review

5 chain breaks on base classes or persisted data. 7 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
5 to review
Heavier than 77% of 328 scripted mods analyzed.

0.0191% of each server frame at 100 players (0.191 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Per-player hooks carry 78% of this mod's structural load. 0.191 ms/s in all.

13%Every-frame hooks · 13%
1 hook · 0.025 ms/s
78%Per-player hooks · 78%
2 hooks · 0.15 ms/s
Event hooks · 9.1%
11 hooks · 0.017 ms/s
Lifecycle hooks · <0.1%
34 hooks · 0.000068 ms/s
Every-frame hooksrun every server frame 1 hook 0.025 ms/s 13% MenuTeleportManager.OnUpdate
Per-player hooksrun about 30 times a second for each player 2 hooks 0.15 ms/s 78% DayZPlayerImplement.HandleWeapons, PlayerBase.EOnFrame
Event hooksrun when something happens: an inventory move, a hit, an action 11 hooks 0.017 ms/s 9.1% ItemBase.EEItemLocationChanged, PlayerBase.EEItemIntoHands, PlayerBase.EEItemOutOfHands and 8 more
Lifecycle hooksrun when an entity is created, loaded or deleted 34 hooks 0.000068 ms/s <0.1% AnimalBase.EEDelete, AnimalBase.EEInit, AnimalBase.EEKilled and 31 more

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

12 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every DayZGame
DayZGame.FirearmEffects

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any DayZGame.

Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\3_Game\DayZGame.c:3
Review
Base class · every MissionServer
MissionServer.NinjinsUpgraded_OnAdminCoreConfigsReloaded

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any MissionServer.

Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionServer.c:1308
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.NinjinsUpgraded_AddMapWidePresetKeys

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:1027
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.NinjinsUpgraded_OnAfkKickFromClient

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:2317
Review
Base class · every PlayerBase (2 vanilla subclasses)
PlayerBase.NinjinsUpgraded_WritePackedSync

Vanilla's work on this method, and any earlier-loaded mod's, never runs for any PlayerBase.

Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:118
By design
Another mod's class · NinjinsUpgraded_AdminShell
NinjinsUpgraded_AdminShell replaced on 5 methods · 5 overrides

AfterAdminWindowLayoutReset · OnClassPickClosed · OnClassPickOpened · OnOverlayPopupClosed · OnOverlayPopupOpened

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classNinjinsUpgraded_AdminShell
5 locationsNinjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:191
Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:171
Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:161
Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:187
Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:181
By design
Another mod's class · NinjinsUpgraded_DamageAttributionExpansionLogEnrich
NinjinsUpgraded_DamageAttributionExpansionLogEnrich replaced on 1 method · 1 override

FillOutcomeFromSource

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classNinjinsUpgraded_DamageAttributionExpansionLogEnrich
1 locationNinjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Expansion\ExpansionAi\NinjinsUpgraded_DamageAttributionExpansionLogEnrich.c:4
By design
Another mod's class · NinjinsUpgraded_AdminModRegHook
NinjinsUpgraded_AdminModRegHook replaced on 1 method · 1 override

OnDestroyAllClientUi

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classNinjinsUpgraded_AdminModRegHook
1 locationNinjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:21

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

EOnFrame on PlayerBase
about 30× per player per second
no I/O, timers or RPC
HandleWeapons on DayZPlayerImplement
about 30× per player per second
no I/O, timers or RPC
OnUpdate on MenuTeleportManager
every server frame
no I/O, timers or RPC
EEItemAttached on TerritoryFlag
every inventory move
no I/O, timers or RPC
EEItemDetached on TerritoryFlag
every inventory move
no I/O, timers or RPC
EEItemIntoHands on PlayerBase
every inventory move
no I/O, timers or RPC
EEItemLocationChanged on ItemBase
every inventory move
no I/O, timers or RPC
EEItemOutOfHands on PlayerBase
every inventory move
no I/O, timers or RPC
ActionCondition × 5 classes
per event
no I/O, timers or RPC
OnVariablesSynchronized on PlayerBase
per event
no I/O, timers or RPC

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 168 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionGetOutTransport.ActionCondition T2 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\classes\useractionscomponent\actions\interact\actiongetouttransport.c:3
ActionOpenCarDoors.ActionCondition T2 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\classes\useractionscomponent\actions\interact\vehicles\actionopencardoors.c:3
ActionToggleNVG.ActionCondition T2 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\classes\useractionscomponent\actions\singleuse\NinjinsUpgraded_ActionToggleNVG.c:3
ActionTurnOnHeadtorch.ActionCondition T2 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\classes\useractionscomponent\actions\singleuse\NinjinsUpgraded_ActionTurnOnHeadtorch.c:3
ActionTurnOnHeadtorch.Start — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\classes\useractionscomponent\actions\singleuse\NinjinsUpgraded_ActionTurnOnHeadtorch.c:11
ActionTurnOnHelmetFlashlight.ActionCondition T2 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\classes\useractionscomponent\actions\singleuse\NinjinsUpgraded_ActionTurnOnHelmetFlashlight.c:3
ActionTurnOnHelmetFlashlight.Start — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\classes\useractionscomponent\actions\singleuse\NinjinsUpgraded_ActionTurnOnHelmetFlashlight.c:11
Ammo_40mm_Base.EEOnDamageCalculated — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\magazine\ammunitionpiles.c:23
AnimalBase.EEInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\creatures\animals\animalbase.c:3
AnimalBase.EEOnCECreate — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\creatures\animals\animalbase.c:9
AnimalBase.EEKilled T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\creatures\animals\animalbase.c:15
AnimalBase.EEDelete T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\creatures\animals\animalbase.c:24
BoatScript.OnCEUpdate — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\boatscript.c:5
BoatScript.OnDriverEnter — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\boatscript.c:18
BoatScript.OnDriverExit — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\boatscript.c:25
BoatScript.CF_OnStoreSave — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\boatscript.c:42
BoatScript.CF_OnStoreLoad — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\boatscript.c:51
BuildingBase.EEInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_BuildingBaseHooks.c:16
BuildingBase.EEOnCECreate — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_BuildingBaseHooks.c:21
BuildingBase.AfterStoreLoad T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_BuildingBaseHooks.c:27
BuildingBase.EEDelete T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_BuildingBaseHooks.c:33
CarScript.EEInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\carscript.c:59
CarScript.EEOnCECreate — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\carscript.c:65
CarScript.AfterStoreLoad T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\carscript.c:71
CarScript.EEDelete T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\carscript.c:77
CarScript.OnCEUpdate — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\carscript.c:86
CarScript.OnDriverEnter — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\carscript.c:99
CarScript.OnDriverExit — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\carscript.c:106
CarScript.CF_OnStoreSave — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\carscript.c:123
CarScript.CF_OnStoreLoad — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\vehicles\carscript.c:132
ContaminatedArea_Dynamic.EEInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_ContaminatedAreaDynamic.c:4
ContaminatedArea_Dynamic.EEDelete T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_ContaminatedAreaDynamic.c:19
CrashBase.EEInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_CrashBaseEEDelete.c:16
CrashBase.EEOnCECreate — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_CrashBaseEEDelete.c:21
CrashBase.AfterStoreLoad T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_CrashBaseEEDelete.c:26
CrashBase.EEDelete T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_CrashBaseEEDelete.c:31
DayZGame.FirearmEffects — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\3_Game\DayZGame.c:3
DayZPlayerImplement.HandleView — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\dayzplayerimplement.c:3
DayZPlayerImplement.HandleWeapons T1 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\dayzplayerimplement.c:14
DayZPlayerImplementThrowing.HandleThrowing — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\DayZPlayerImplementThrowing.c:3
DayZPlayerMeleeFightLogic_LightHeavy.HandleFightLogic — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\dayzplayermeleefightlogic_lightheavy.c:3
eAIBase.NinjinsUpgraded_GetZoneActor — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Expansion\ExpansionAi\NinjinsUpgraded_EAIBase.c:5
eAIBase.EEOnDamageCalculated — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Expansion\ExpansionAi\NinjinsUpgraded_EAIBase.c:75
eAIBase.eAI_CanFire — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Expansion\ExpansionAi\NinjinsUpgraded_EAIBase.c:93
eAIBase.Notify_Melee — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Expansion\ExpansionAi\NinjinsUpgraded_EAIBase.c:101
eAIPlayerTargetInformation.CalculateThreat — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Expansion\ExpansionAi\NinjinsUpgraded_EAIPlayerTargetInformation.c:4
EVRStorm.OnEVRFinished — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Namalsk\EVRStorm.c:4
ExpansionMapMenu.Init — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\Expansion\ExpansionMapMenu.c:21
ExpansionMapMenu.Update — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\Expansion\ExpansionMapMenu.c:28
ExpansionMapMenu.OnHide — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\Expansion\ExpansionMapMenu.c:36
ExpansionSpawnSelectionMenu.OnShow — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\Expansion\ExpansionSpawnSelectionMenu.c:29
ExpansionSpawnSelectionMenu.Update — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\Expansion\ExpansionSpawnSelectionMenu.c:34
ExpansionSpawnSelectionMenu.OnHide — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\Expansion\ExpansionSpawnSelectionMenu.c:40
ExpansionTerritoryModule.AddTerritoryFlag — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Expansion\ExpansionTerritories\NinjinsUpgraded_TerritoryRpc.c:253
ExpansionTerritoryModule.RemoveTerritoryFlag — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Expansion\ExpansionTerritories\NinjinsUpgraded_TerritoryRpc.c:258
ExpansionTraderNPCBase.LoadTrader — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Expansion\NinjinsUpgraded_ExpansionMissionTraderHostedAnchors.c:25
ExplosivesBase.InitiateExplosion — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\explosivesbase.c:3
FuelStation.EEInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_FuelStation.c:13
FuelStation.EEOnCECreate — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_FuelStation.c:19
FuelStation.AfterStoreLoad T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_FuelStation.c:25
FuelStation.EEDelete T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Zones\EventHosting\NinjinsUpgraded_EventHosting_FuelStation.c:31
Grenade_Base.InitiateExplosion — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\grenade_base.c:3
Grenade_Base.EEOnDamageCalculated — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\grenade_base.c:9
Grenade_ChemGas.OnExplode — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\grenade_base\grenade_chemgas.c:3
ItemBase.DeferredInit — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase.c:29
ItemBase.EEInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase.c:34
ItemBase.EEOnCECreate — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase.c:39
ItemBase.EEItemLocationChanged T2 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase.c:44
ItemBase.OnCEUpdate — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase.c:57
ItemBase.EEOnDamageCalculated — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase.c:62
ItemBase.EEDelete T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase.c:80
JMMapForm.OnInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\COT\JMMapForm.c:27
JMMapForm.OnShow — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\COT\JMMapForm.c:32
JMMapForm.Update — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\COT\JMMapForm.c:37
JMMapForm.OnHide — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\COT\JMMapForm.c:45
LB_ATM_Position_Entry.StartRobATM — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\LB\NinjinsUpgraded_LbAtmRobbery.c:5
LB_ATM_Position_Entry.StopRobATM — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\LB\NinjinsUpgraded_LbAtmRobbery.c:33
LB_GPSHud.Show — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\LB\LB_GPSHud.c:29
LB_GPSHud.UpdateHud — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\LB\LB_GPSHud.c:42
LBAdminMenuFrame_PlayerMap.OnShow — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\LB\LBAdminMenuFrame_PlayerMap.c:21
LBAdminMenuFrame_PlayerMap.Update — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\LB\LBAdminMenuFrame_PlayerMap.c:26
LBAdminMenuFrame_PlayerMap.OnHide — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\LB\LBAdminMenuFrame_PlayerMap.c:34
LBGroupUI.OnShow — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\LB\LBGroupUI.c:21
LBGroupUI.Update — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\LB\LBGroupUI.c:26
LBGroupUI.OnHide — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\LB\LBGroupUI.c:34
ManBase.EEDelete T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\manbase.c:19
ManBase.EEKilled T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\manbase.c:24
MapMenu.Init — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\Vanilla\MapMenu.c:16
MapMenu.Update — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\Vanilla\MapMenu.c:23
MapMenu.OnHide — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\Vanilla\MapMenu.c:31
MenuTeleportManager.OnCreate — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\VPPAdmin\MenuTeleportManager.c:17
MenuTeleportManager.OnMenuShow — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\VPPAdmin\MenuTeleportManager.c:22
MenuTeleportManager.OnUpdate T0 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\VPPAdmin\MenuTeleportManager.c:27
MenuTeleportManager.OnMenuHide — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\VPPAdmin\MenuTeleportManager.c:35
MissionGameplay.OnInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionGameplay.c:22
MissionGameplay.OnMissionFinish T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionGameplay.c:83
MissionGameplay.OnUpdate T0 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionGameplay.c:120
MissionGameplay.OnInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionGameplayZonesAdmin.c:4
MissionGameplay.OnUpdate T0 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionGameplayZonesAdmin.c:31
MissionServer.OnInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionServer.c:239
MissionServer.OnMissionStart T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionServer.c:276
MissionServer.OnMissionFinish T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionServer.c:376
MissionServer.InvokeOnConnect T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionServer.c:384
MissionServer.OnEvent — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionServer.c:434
MissionServer.NinjinsUpgraded_OnAdminCoreConfigsReloaded — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Mission\MissionServer.c:1308
NinjinsUpgraded_AdminModRegHook.AppendPanelModules — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:10
NinjinsUpgraded_AdminModRegHook.OnDestroyAllClientUi — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:21
NinjinsUpgraded_AdminShell.LoadClientRootsIfNeeded — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:28
NinjinsUpgraded_AdminShell.SetOpen — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:33
NinjinsUpgraded_AdminShell.OnAdminReopened — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:39
NinjinsUpgraded_AdminShell.FindPopupDockWindow — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:149
NinjinsUpgraded_AdminShell.OnClassPickOpened — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:161
NinjinsUpgraded_AdminShell.OnClassPickClosed — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:171
NinjinsUpgraded_AdminShell.OnOverlayPopupOpened — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:181
NinjinsUpgraded_AdminShell.OnOverlayPopupClosed — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:187
NinjinsUpgraded_AdminShell.AfterAdminWindowLayoutReset — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Admin\modules\Zones\NinjinsUpgraded_ZonesAdminHost.c:191
NinjinsUpgraded_DamageAttributionExpansionLogEnrich.FillOutcomeFromSource — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Expansion\ExpansionAi\NinjinsUpgraded_DamageAttributionExpansionLogEnrich.c:4
NinjinsUpgraded_ZoneEngine.NinjinsUpgraded_LoadZonesAfterEventHostedRegistration — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\Plugins\Expansion\NinjinsUpgraded_ExpansionMissionTraderHostedAnchors.c:35
PlayerBase.NinjinsUpgraded_WritePackedSync — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:118
PlayerBase.OnVariablesSynchronized T2 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:221
PlayerBase.NinjinsUpgraded_SafeExitActive — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:257
PlayerBase.NinjinsUpgraded_StandingZoneType — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:312
PlayerBase.NinjinsUpgraded_AfkPausedForZoneFootprint — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:331
PlayerBase.NinjinsUpgraded_VictimOverlapPveTrapRules — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:343
PlayerBase.NinjinsUpgraded_HitLogVictimZoneRole — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:353
PlayerBase.NinjinsUpgraded_HitLogWinningZoneName — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:367
PlayerBase.NinjinsUpgraded_ZoneTypeForExplosivePlacement — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:371
PlayerBase.NinjinsUpgraded_ServerChemAtWorldDenied — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:375
PlayerBase.EEOnDamageCalculated — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:409
PlayerBase.NinjinsUpgraded_ReadRecordedEventHostingSteamPlainId — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:771
PlayerBase.OnDisconnect — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:775
PlayerBase.OnInvisibleSet — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:800
PlayerBase.EOnFrame T1 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:932
PlayerBase.EEKilled T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:943
PlayerBase.NinjinsUpgraded_BypassZoneActionPresets — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:984
PlayerBase.NinjinsUpgraded_DenyFallDamageForZones — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:1000
PlayerBase.NinjinsUpgraded_DenyAreaExposureForZones — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:1010
PlayerBase.NinjinsUpgraded_ShowBlockedPresetActionNotification — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:1022
PlayerBase.NinjinsUpgraded_AddMapWidePresetKeys — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:1027
PlayerBase.CF_OnStoreSave — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:1221
PlayerBase.CF_OnStoreLoad — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:1283
PlayerBase.EEItemIntoHands T2 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:2220
PlayerBase.EEItemOutOfHands T2 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:2229
PlayerBase.NinjinsUpgraded_OnAfkKickFromClient — yes ✗ none Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:2317
PlayerBase.OnVehicleSeatDriverEnter — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:2408
PlayerBase.OnCommandVehicleStart — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:2426
PlayerBase.OnCommandVehicleFinish — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:2431
PlayerBase.OnConnect — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:2450
PlayerBase.OnReconnect — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\manbase\playerbase.c:2464
PPERequesterRegistrations.RegisterAdditionalRequesters — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\3_Game\PPE\NinjinsUpgraded_PPERequesterRegistrations.c:3
TerritoryFlag.EEInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\basebuildingbase\totem.c:151
TerritoryFlag.AfterStoreLoad T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\basebuildingbase\totem.c:158
TerritoryFlag.EEOnAfterLoad T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\basebuildingbase\totem.c:165
TerritoryFlag.AddRefresherTime01 — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\basebuildingbase\totem.c:172
TerritoryFlag.SetRefresherActive — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\basebuildingbase\totem.c:177
TerritoryFlag.OnPartBuiltServer — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\basebuildingbase\totem.c:182
TerritoryFlag.OnPartDismantledServer — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\basebuildingbase\totem.c:187
TerritoryFlag.EEItemAttached T2 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\basebuildingbase\totem.c:192
TerritoryFlag.EEItemDetached T2 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\basebuildingbase\totem.c:197
TerritoryFlag.EEDelete T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\itembase\basebuildingbase\totem.c:202
VPPMapMenu.Init — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\VanillaPlusPlus\VPPMapMenu.c:21
VPPMapMenu.Update — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\VanillaPlusPlus\VPPMapMenu.c:28
VPPMapMenu.OnHide — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\5_Mission\Plugins\VanillaPlusPlus\VPPMapMenu.c:36
WeaponManager.CanFire — yes conditional Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\classes\weapons\weaponmanager.c:3
ZombieBase.EEInit T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\creatures\infected\zombiebase.c:3
ZombieBase.EEOnCECreate — yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\creatures\infected\zombiebase.c:9
ZombieBase.EEKilled T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\creatures\infected\zombiebase.c:15
ZombieBase.EEDelete T3 yes ✓ Ninjins_PvP_PvE_Upgraded_Zones.pbo::scripts\4_World\entities\creatures\infected\zombiebase.c:24
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
DayZPlayerImplement.HandleWeaponsT1 3000.0measured0.0744
PlayerBase.EOnFrameT1 3000.0measured0.0744
MenuTeleportManager.OnUpdateT0 1000.0measured0.0248
ItemBase.EEItemLocationChangedT2 130.0measured0.0032
TerritoryFlag.EEItemAttachedT2 130.0measured0.0032
TerritoryFlag.EEItemDetachedT2 130.0measured0.0032
PlayerBase.EEItemIntoHandsT2 130.0measured0.0032
PlayerBase.EEItemOutOfHandsT2 130.0measured0.0032
ActionGetOutTransport.ActionConditionT2 8.0placeholder0.0002
ActionOpenCarDoors.ActionConditionT2 8.0placeholder0.0002
ActionToggleNVG.ActionConditionT2 8.0placeholder0.0002
ActionTurnOnHeadtorch.ActionConditionT2 8.0placeholder0.0002
ActionTurnOnHelmetFlashlight.ActionConditionT2 8.0placeholder0.0002
PlayerBase.OnVariablesSynchronizedT2 8.0placeholder0.0002
AnimalBase.EEInitT3 0.1placeholder0.0000
AnimalBase.EEKilledT3 0.1placeholder0.0000
AnimalBase.EEDeleteT3 0.1placeholder0.0000
ZombieBase.EEInitT3 0.1placeholder0.0000
ZombieBase.EEKilledT3 0.1placeholder0.0000
ZombieBase.EEDeleteT3 0.1placeholder0.0000
ItemBase.EEInitT3 0.1placeholder0.0000
ItemBase.EEDeleteT3 0.1placeholder0.0000
TerritoryFlag.EEInitT3 0.1placeholder0.0000
TerritoryFlag.AfterStoreLoadT3 0.1placeholder0.0000
TerritoryFlag.EEOnAfterLoadT3 0.1placeholder0.0000
TerritoryFlag.EEDeleteT3 0.1placeholder0.0000
ManBase.EEDeleteT3 0.1placeholder0.0000
ManBase.EEKilledT3 0.1placeholder0.0000
PlayerBase.EEKilledT3 0.1placeholder0.0000
CarScript.EEInitT3 0.1placeholder0.0000
CarScript.AfterStoreLoadT3 0.1placeholder0.0000
CarScript.EEDeleteT3 0.1placeholder0.0000
ContaminatedArea_Dynamic.EEInitT3 0.1placeholder0.0000
ContaminatedArea_Dynamic.EEDeleteT3 0.1placeholder0.0000
BuildingBase.EEInitT3 0.1placeholder0.0000
BuildingBase.AfterStoreLoadT3 0.1placeholder0.0000
BuildingBase.EEDeleteT3 0.1placeholder0.0000
CrashBase.EEInitT3 0.1placeholder0.0000
CrashBase.AfterStoreLoadT3 0.1placeholder0.0000
CrashBase.EEDeleteT3 0.1placeholder0.0000
FuelStation.EEInitT3 0.1placeholder0.0000
FuelStation.AfterStoreLoadT3 0.1placeholder0.0000
FuelStation.EEDeleteT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000
MissionServer.OnMissionStartT3 0.1placeholder0.0000
MissionServer.OnMissionFinishT3 0.1placeholder0.0000
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
JMMapForm.OnInitT3 0.1placeholder0.0000

Includes 0.001 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

Ninjins_PvP_PvE_Upgraded_Zones.pbo

  • Ninjins_PvP_PvE_Upgraded_Zones requiredVersion 0.1 — requires DZ_Data, Ninjins_Core

census 1.1 · findings 1.1 · hash abfb374ae194bf64