ShipEventsExpansionAI
🚢 Dynamic Ship Events with Expansion AI Dynamic Ship Events adds dynamic ship events with ships moving across the map, creating strategic and highly contested points of interest. Compatible with Expansion AI. Ships travel along configured routes between specific regions, encouraging exploration, PvP, and decision-making under pressure. Each event has a starting point, route, and final destination where rewards are… (more)
🚢 Dynamic Ship Events with Expansion AI Dynamic Ship Events adds dynamic ship events with ships moving across the map, creating strategic and highly contested points of interest. Compatible with Expansion AI. Ships travel along configured routes between specific regions, encouraging exploration, PvP, and decision-making under pressure. Each event has a starting point, route, and final destination where rewards are released. Use a shortcut key to find out where the ship is! This system was designed for servers looking for immersive, configurable events with a direct impact on gameplay. The mod is still in testing. Added support for the following maps: Chernarus - Chernarus 2035 - Sakhal - Namalsk - Deer Isle - Alteria - Valding ⚙️ HOW IT WORKS A ship is automatically activated 5 minutes after the server starts. This prevents conflicts with other event mods, and and when a player joins, they are notified 5 seconds later, provided the event is already in progress. It follows a defined route (Start → Mid → End) During the journey, players can observe the ship. A horn is sounded to signal that the ship is passing by. It can be heard from a considerable distance. When it reaches its final destination: 👉 Loot is released inside supply crates 👉 Player conflicts increase 👉 The event reaches its critical point 👉 Creatures are added 👉 Expansion AI bots are added Along with the mod, there is a folder called "examples". Inside it are 3 files to help with configuration: config.json, shipspawn.dze, and shipspawn.json 🔥 MAIN FEATURES Dynamic events with real routes across the map Fully configurable JSON system Loot spawning with spawn chances and attachments Creature (zombie) system for events Time and day-of-the-week scheduling HUD and server message integration Optimized for performance ⚠️ ATTENTION Due to the new structure, we recommend renaming the Config.json file so that the mod can create the new structure. Inside the examples folder, there is a complete example of the config.json file to help you understand how the file works. The attached DZE file was created for the Chernarus2035 map. 🧠 ATTRIBUTE SYSTEM (CONFIG) 🛠️ General Configuration m_enable Enables or disables the system m_cruise_speed Ship speed (affects event duration) m_interval Interval between events m_hud_interval HUD update interval m_log_interval System log interval 🚢 Events Each event has its own independent configuration: m_eventID Unique identifier m_eventMessage Message displayed when the event starts m_eventDisplay Name displayed on the HUD m_eventDisplayColorARGB Event color in the interface 🗺️ Routes Now with greater precision. 2 new attributes: Position and Orientation m_Start → starting point m_Mid → intermediate point m_EndAir → final destination "m_eventRoute": { "m_Start": [ { "Position": [ 5583.32080078125, 16.734119415283203, 6666.923828125 ], "Orientation": [ 5.31370735168457, -4.646859088097699E-05, -0.0001423091598553583 ], "Scale": 1.0 } ], "m_Mid": [ { "Position": [ 6353.09716796875, 14.595605850219727, 6784.39404296875 ], "Orientation": [ -30.599994659423828, 0.0, 0.0 ], "Scale": 1.0 } ], "m_EndAir": [ { "Position": [ 7148.8681640625, 13.774507522583008, 7128.26318359375 ], "Orientation": [ -27.000001907348633, 0.0, 0.0 ], "Scale": 1.0 } ] } Defines the ship's complete route. Use DayZ Editor to define the ship's positions and height above the water (height is very important). Static Object Creation A new attribute called Static_Objects has been added. With it, you can define which objects will spawn when the ship docks. "Static_Objects": [ { "Classname": "Land_Container_1Aoh_DE", "Position": [ 713
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