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FG _MODS HORDES

FG_HORDES More Than Infected... It’s a Real Threat. FG_HORDES is a configurable server-side horde system designed to bring larger, more dynamic infected encounters to DayZ. Rather than relying only on standard infected spawns, FG_HORDES allows server owners to create dedicated horde zones, control infected classes and horde sizes, configure rewards and cooldowns, track horde progress, and make infected actively hunt… (more)

FG_HORDES More Than Infected... It’s a Real Threat. FG_HORDES is a configurable server-side horde system designed to bring larger, more dynamic infected encounters to DayZ. Rather than relying only on standard infected spawns, FG_HORDES allows server owners to create dedicated horde zones, control infected classes and horde sizes, configure rewards and cooldowns, track horde progress, and make infected actively hunt participating players. ⚡ FEATURES ☠️ Dynamic Horde Spawning Hordes activate when players enter configured locations on foot. Players travelling through a horde area inside: Helicopters Cars Other vehicles will not trigger the horde. Once activated, infected spawn dynamically around the participating player for a more natural encounter. 🧟 Horde Player Attraction Once a horde begins, infected are actively encouraged toward nearby participating survivors. This helps keep the horde focused on the fight instead of having infected simply wander away from the encounter. Players inside vehicles are ignored as attraction targets. 🔥 LAST INFECTED HUNT MODE No more spending ages looking for the last few infected. When 10 infected or fewer remain, FG_HORDES automatically enters Hunt Mode. During Hunt Mode: Remaining infected aggressively search for nearby participating players. A persistent AI attraction target is used to keep the remaining infected focused on survivors. Player movement is followed as the event continues. Hunt Mode activates automatically. The announcement is local only. The Hunt Mode message is only shown once. Example: HUNT MODE ACTIVE! Location: Chernogorsk 10 infected remain. The remaining infected are now searching for nearby survivors. 🧟 Last Infected Straggler Failsafe If one of the final infected wanders too far away during Hunt Mode, FG_HORDES automatically recovers it. By default: Straggler distance: 200m Return distance: approximately 100m from the nearest participating player This helps prevent infected becoming lost, stuck or separated hundreds of metres away from the event. The failsafe runs silently and does not generate extra announcements. 📊 Horde Progress Announcements Players can receive progress updates as the horde is eliminated. Default milestones: 75% Remaining 50% Remaining 25% Remaining Progress notifications are designed specifically to avoid spam. Each milestone only triggers once. If multiple milestones are crossed quickly, FG_HORDES only sends the most relevant current notification. Progress announcements are local to players near the active horde by default. 📍 40+ Preconfigured Chernarus Locations FG_HORDES includes more than 40 preconfigured locations across Chernarus including: Towns Cities Military areas Major points of interest Every location can be individually enabled, disabled or customised. ⏱️ Per-Location Cooldowns Every horde location can have its own configurable cooldown. Example: "CooldownSeconds": 1800 Examples: 600 = 10 minutes 1800 = 30 minutes 3600 = 1 hour 0 = No cooldown This allows server owners to use longer cooldowns for higher-value locations while keeping smaller encounters more frequent. 🧟 Custom Infected Classes Separate infected pools can be configured for: Town Hordes Military Hordes Mega Hordes Both vanilla and compatible modded infected class names can be used. 🎯 Configurable Horde Sizes Server owners can configure minimum and maximum infected counts for each horde type. Create anything from smaller town encounters to major end-game military hordes. 📦 Custom Horde Rewards Players who successfully eliminate the entire horde can receive a configurable reward container. Server owners can configure: Reward container class Reward item classes Item quantities Vanilla loot Modded loot The reward is spawned where the final infected is killed. 📢 HORDE ANNOUNCEMENTS Horde Start ATTENTION! HORDE INCOMING! Location: Chernogorsk 24 infected detected. Eliminate the horde to claim the reward! Horde Prog

Workshop 3796862577

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.