@SquadCall
SquadCall Call in an AI squad with a smoke grenade and command it like your own. Part of the HeliCrashEvent family, runs standalone. How it works Pop a red M18 smoke grenade where you want reinforcements A helicopter flies in and lands in a safe ring 40m to 140m around you Its two pilots stay aboard, a squad of 2 to 4 operators disembarks The squad joins YOUR group, the heli leaves the map Commands Expansion command… (more)
SquadCall Call in an AI squad with a smoke grenade and command it like your own. Part of the HeliCrashEvent family, runs standalone. How it works Pop a red M18 smoke grenade where you want reinforcements A helicopter flies in and lands in a safe ring 40m to 140m around you Its two pilots stay aboard, a squad of 2 to 4 operators disembarks The squad joins YOUR group, the heli leaves the map Commands Expansion command key T: a short press sends a smart context order, holding it opens the native radial menu Mouse button 4 sends the same context order, Z toggles the team markers Quick actions: attack, mount and dismount, loot, move and roam Rejoin formation brings separated operators back All keys can be rebound in the DayZ controls menu Details Two team types by default, SPECOPS and RAGTAG, picked by weight Cooldown is charged on delivery, not on the call, so a failed call never eats your timer (default 1800 seconds) Landing checks: a blocked pad makes the heli relocate, and without any landing zone near your smoke you get a notification to move to open terrain Up to 3 squad insertions in flight at once by default (MaxActiveSquads); delivered squads stay with their players and do not count against it Requirements DayZ-Expansion-AI DayZ-Expansion-Core DayZ-Expansion-Vehicles DayZ-Expansion-Navigation Base: CF, Dabs Framework, DayZ-Expansion-Licensed Works great with HeliCrashEvent: dynamic helicopter crash events, a good reason to call for backup Installation -mod=@CF;@Dabs-Framework;@DayZ-Expansion-Licensed;@DayZ-Expansion-Core;@DayZ-Expansion-Vehicles;@DayZ-Expansion-Navigation;@DayZ-Expansion-AI;@SquadCall Load it on server and client. Copy the key from Keys/ into the keys folder of your server. Loadouts: before the first start, copy every file from ServerFiles/ExpansionMod/Loadouts/ in the mod folder into <profile>/ExpansionMod/Loadouts/. Without them the AI spawns with fallback gear and the log shows loadout NOT applied. Configure via <profile>/SquadCall/config.json (created on first start).
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