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@WorldPulse

WorldPulse Companion mod for HeliCrashEvent: living-world events that keep your server moving. Action events and an ambient layer keep the world from feeling static. Events SKYFALL: a transport plane crosses the map and crashes, visible and audible. The site holds a wreck with fire, a toxic green contaminated zone, strong NBC guards, infected, high-tier loot and filled containers. A rescue heli (on by default) lands… (more)

WorldPulse Companion mod for HeliCrashEvent: living-world events that keep your server moving. Action events and an ambient layer keep the world from feeling static. Events SKYFALL: a transport plane crosses the map and crashes, visible and audible. The site holds a wreck with fire, a toxic green contaminated zone, strong NBC guards, infected, high-tier loot and filled containers. A rescue heli (on by default) lands outside the toxic zone and extracts the surviving containment crew. MANHUNT: an equipped defector flees with bodyguards towards an extraction point. His last known position leaks every 2 minutes. Reach him before the pickup heli does, or lose him. Kill him and the event marks the loot on his body. TOWNLIFE: an ambient layer. Armed groups spawn in settlements near players, patrol and loot locally, which keeps the worldwide AI load bounded. ABC PATROL: a patrol heli hunts players, drops a physical gas canister that creates a large toxic zone on impact, lands outside it and sends 4 to 5 NBC operators into the gas to search the area before extracting. Details SKYFALL and MANHUNT share one scheduler (StartupDelaySec, EventIntervalMinSec / EventIntervalMaxSec); ABC PATROL runs on its own ABCPatrol* timers; all three respect MaxConcurrentEvents (default 2). TOWNLIFE is a separate ambient layer. Landing pads are checked for trees, buildings and overhangs before a heli descends Markers, AI, helis and zones are cleaned up when an event ends, aborts or reaches its lifetime Requirements HeliCrashEvent (core mod) DayZ-Expansion-AI DayZ-Expansion-Missions DayZ-Expansion-Core DayZ-Expansion-Vehicles DayZ-Expansion-Navigation Base: CF, Dabs Framework, DayZ-Expansion-Licensed Works great with HeliCrashEvent ExpansionAI companion for the crash crews of the core mod Installation -mod=@CF;@Dabs-Framework;@DayZ-Expansion-Licensed;@DayZ-Expansion-Core;@DayZ-Expansion-Vehicles;@DayZ-Expansion-Navigation;@DayZ-Expansion-AI;@DayZ-Expansion-Missions;@HeliCrashEvent;@WorldPulse Load it on server and client. Copy the key from Keys/ into the keys folder of your server. Loadouts: before the first start, copy every file from ServerFiles/ExpansionMod/Loadouts/ in the mod folder into <profile>/ExpansionMod/Loadouts/. Without them the AI spawns with fallback gear and the log shows loadout NOT applied. Configure via <profile>/WorldPulse/config.json (created on first start).

Workshop 3801827427

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.