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BaseBuildingPlus 1.30 EXP Fix

ZMG BBP 1.30 Fix Fixes two compile errors in BaseBuildingPlus on DayZ 1.30 Experimental: "Unexpected statement 'ref'" – As of DayZ 1.30, Enforce Script no longer allows "ref" before local variables "Undefined function 'CombinationLock.UnlockServer'" – Vanilla DayZ replaced UnlockServer() with UnlockOnServer() Important: This is a compatibility-only mod. When loaded, this mod only overrides the affected script files.… (more)

ZMG BBP 1.30 Fix Fixes two compile errors in BaseBuildingPlus on DayZ 1.30 Experimental: "Unexpected statement 'ref'" – As of DayZ 1.30, Enforce Script no longer allows "ref" before local variables "Undefined function 'CombinationLock.UnlockServer'" – Vanilla DayZ replaced UnlockServer() with UnlockOnServer() Important: This is a compatibility-only mod. When loaded, this mod only overrides the affected script files. Free to use – Repack, give thumbs up!

Workshop 3805800901 · mod updated 2026-09-21 · analyzed 2026-10-15 12:17 UTC · history · 10 script files

Stall risks
None found

No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.

Compatibility
3 to review

3 chain breaks on base classes or persisted data. 3 more are whole-class replacements of specific classes.

Structural footprint 1.1
A
3 to review
Heavier than 75% of 328 scripted mods analyzed.

0.0165% of each server frame at 100 players (0.165 ms/s). Counts hook dispatch and timers only, not what the hooks do inside. Methodology.

Where this mod sits

Structural load of the 328 scripted mods analyzed, lightest on the left. This mod's bar is lit; 40 others share it. Ranked list.

20
40
60
  • 24 mods
    0.0000022 to 0.0000046 ms/s · grade A
  • 7 mods
    0.0000046 to 0.00001 ms/s · grade A
  • 1 mod
    0.00001 to 0.000022 ms/s · grade A
  • 1 mod
    0.000022 to 0.000046 ms/s · grade A
  • 37 mods
    0.0001 to 0.00022 ms/s · grade A
  • 26 mods
    0.00022 to 0.00046 ms/s · grade A
  • 33 mods
    0.00046 to 0.001 ms/s · grade A
  • 22 mods
    0.001 to 0.0022 ms/s · grade A
  • 13 mods
    0.0022 to 0.0046 ms/s · grade A
  • 10 mods
    0.0046 to 0.01 ms/s · grade A
  • 5 mods
    0.01 to 0.022 ms/s · grade A
  • 18 mods
    0.022 to 0.046 ms/s · grade A
  • 17 mods
    0.046 to 0.1 ms/s · grade A
  • This mod
  • 26 mods
    0.22 to 0.46 ms/s · grade A
  • 28 mods
    0.46 to 1 ms/s · grade A
  • 8 mods
    1 to 2.2 ms/s · grade A to B
  • 10 mods
    2.2 to 4.6 ms/s · grade B
  • 1 mod
    4.6 to 10 ms/s · grade B to C
A316
B11
C1
D0
E0
ms/s, log scale: each labelled step is ten times the one before. Letter grade and mods holding it below the axis.
Where the load comes from

Repeating timers carry 99.8% of this mod's structural load. 0.165 ms/s in all.

Event hooks · 0.2%
2 hooks · 0.0004 ms/s
Lifecycle hooks · <0.1%
2 hooks · 0.000004 ms/s
99.8%Repeating timers · 99.8%
1 timer · 0.16 ms/s
Event hooksrun when something happens: an inventory move, a hit, an action 2 hooks 0.0004 ms/s 0.2% ActionBuildPart.ActionCondition, ActionDialCombinationLockOnTarget.ActionCondition
Lifecycle hooksrun when an entity is created, loaded or deleted 2 hooks 0.000004 ms/s <0.1% MissionServer.InvokeOnConnect, MissionServer.OnInit
Repeating timersstay in the timer queue, which is walked every frame 1 timer 0.16 ms/s 99.8% every frame

Counts how often each hook is dispatched and how many timers stay alive, not what the code inside does. Some rates are order-of-magnitude estimates; the methodology lists which.

Chain breaks, by consequence

6 overrides that skip super(), ranked by how much they can affect. On any server a break replaces vanilla's behaviour on that method and silences every earlier-loaded mod hooking it.

Review
Base class · every Construction
Construction.DropNonUsableMaterialsServer

Vanilla stops dropping leftovers — expected when a mod replaces building wholesale.

What it is for: Vanilla base-building: drops leftover materials when a part is built/dismantled.

ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72
Review
Base class · every Hologram
Hologram.AddProjectionRotation

Vanilla rotation handling is replaced — expected for placement-system overhauls.

What it is for: Vanilla placement hologram rotation input.

ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769
Review
Base class · every Hologram
Hologram.SubtractProjectionRotation

Vanilla rotation handling is replaced — expected for placement-system overhauls.

What it is for: Vanilla placement hologram rotation input.

ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809
By design
Leaf class · ActionBuildPartCB
ActionBuildPartCB replaced on 1 method · 1 override

CreateActionComponent

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionBuildPartCB
1 locationZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3
By design
Leaf class · ActionDialCombinationLockOnTarget
ActionDialCombinationLockOnTarget replaced on 1 method · 1 override

OnFinishProgressServer

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classActionDialCombinationLockOnTarget
1 locationZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21
By design
Leaf class · StaticConstructionMethods
StaticConstructionMethods replaced on 1 method · 1 override

SpawnConstructionMaterialPiles

Only this class is affected. Matters only if another mod in your stack patches the same class.

1 classStaticConstructionMethods
1 locationZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189

Where this mod runs often

Hooks on per-frame and high-rate surfaces, with what their bodies call. Body work, not the hook itself, is what costs frame time.

ActionCondition × 2 classes
per event
no I/O, timers or RPC super() on some paths

Other findings

What this report can tell you

Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.

What it cannot

How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.

Everything else

All 26 overrides

Surface is the dispatch tier the rubric can price (— = unpriced); server is whether the override exists on a dedicated server; super() shows whether the vanilla chain is preserved on a server.

methodsurfaceserversuper()where
ActionBuildPart.OnActionInfoUpdate — yes conditional ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:37
ActionBuildPart.ActionCondition T2 yes conditional ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:59
ActionBuildPart.OnFinishProgressServer — yes conditional ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:100
ActionBuildPart.GetAdminLogMessage — yes ✗ none ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:167
ActionBuildPartCB.CreateActionComponent — yes ✗ none ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionBuildPart.c:3
ActionDialCombinationLockOnTarget.ActionCondition T2 yes conditional ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:3
ActionDialCombinationLockOnTarget.OnFinishProgressServer — yes ✗ none ZMG_BBP_130Fix.pbo::scripts\4_World\actions\vanilla\ActionDialCombinationLockOnTarget.c:21
Construction.CanBuildPart — yes conditional ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:3
Construction.IsColliding — yes ✗ none ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:62
Construction.IsCollidingEx — yes ✗ none ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:67
Construction.DropNonUsableMaterialsServer — yes ✗ none ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:72
Hologram.GetProjectionEntityPosition — yes conditional ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:7
Hologram.ProjectionBasedOnParent — yes conditional ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:194
Hologram.EvaluateCollision — yes conditional ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:204
Hologram.SetProjectionOrientation — yes conditional ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:707
Hologram.GetProjectionRotation — yes ✓ ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:749
Hologram.AddProjectionRotation — yes ✓ ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:754
Hologram.SubtractProjectionRotation — yes ✓ ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:758
Hologram.GetProjectionRotation — yes ✗ none ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:764
Hologram.AddProjectionRotation — yes ✗ none ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:769
Hologram.SubtractProjectionRotation — yes ✗ none ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:809
Hologram.IsFloating — yes ✓ ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:849
Hologram.AlignProjectionOnTerrain — yes conditional ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Hologram.c:956
MissionServer.InvokeOnConnect T3 yes ✓ ZMG_BBP_130Fix.pbo::scripts\5_Mission\mission\missionServer.c:24
MissionServer.OnInit T3 yes ✓ ZMG_BBP_130Fix.pbo::scripts\5_Mission\mission\missionServer.c:32
StaticConstructionMethods.SpawnConstructionMaterialPiles — yes ✗ none ZMG_BBP_130Fix.pbo::scripts\4_World\overrides\Construction.c:189
Dispatch surfaces and timers the grade prices
surfacetierrate (Hz)rate sourcems/s
ActionBuildPart.ActionConditionT2 8.0placeholder0.0002
ActionDialCombinationLockOnTarget.ActionConditionT2 8.0placeholder0.0002
MissionServer.InvokeOnConnectT3 0.1placeholder0.0000
MissionServer.OnInitT3 0.1placeholder0.0000

Repeating timers

period (ms)residency ms/sfiring ms/swhere
00.1400 0.024800ZMG_BBP_130Fix.pbo::scripts\4_World\items\BBP_BASE.c:1113

Includes 0.000 ms/s from placeholder-rated surfaces.

Load-order constraints (CfgPatches)

What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.

ZMG_BBP_130Fix.pbo

  • ZMG_BBP_130Fix requiredVersion 0.1 — requires BaseBuildingPlus

census 1.1 · findings 1.1 · hash 0bbe68970cd387d8