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KT Server Enhancements

KT Server Enhancements by KonigsTech — version 0.5.0 Small server enhancements, packaged as separate modules inside one Workshop item. Inventory Tweaks Some base-building items take up less inventory space. Only the space they take in inventories and containers changes. Nothing else is changed. • Code Lock: 2x2 (was 3x3) • Sheet Metal: 4x4 (was 10x10) • Wooden Logs: 2x4 (was 3x11) • Planks: 2x4 (was 2x8) Weight,… (more)

KT Server Enhancements by KonigsTech — version 0.5.0 Small server enhancements, packaged as separate modules inside one Workshop item. Inventory Tweaks Some base-building items take up less inventory space. Only the space they take in inventories and containers changes. Nothing else is changed. • Code Lock: 2x2 (was 3x3) • Sheet Metal: 4x4 (was 10x10) • Wooden Logs: 2x4 (was 3x11) • Planks: 2x4 (was 2x8) Weight, stack sizes, crafting recipes, damage, persistence, attachments, placement and lock behaviour are unchanged. Because of the smaller sizes, these items now fit in backpacks and small containers. Navigation The tourist map and GPS work together, without adding a minimap, player tracking, route guidance or waypoints. • Tourist map only: the normal map. It shows no live position and no heading. • GPS in hands: a small readout shows grid coordinates, altitude and heading, for example "NE 047°". • Tourist map + working GPS: the map opens on your position and shows a small arrow at your live position, pointing the way you face. It updates while the map is open. • A GPS works when it is switched on, has battery charge, is not ruined and is in your inventory. If you drop it, it breaks or its battery runs out, the live position disappears at once. • The GPS now stays switched on in clothing and backpack cargo (vanilla turns it off there). It keeps using its battery at the normal rate. • If a server sets ignoreNavigationItemsOwnership in cfggameplay.json, the map keeps its vanilla behaviour. Requirements • DayZ 1.30. Install on both the server and the clients. • Code Lock (Steam Workshop), which is required. Inventory Tweaks reads its CodeLock class and does not include or modify any Code Lock files. • Server: put Keys\KonigsTech.bikey in the server's keys folder. • Load order is automatic: each module declares its dependencies, so the package's position in -mod= doesn't matter. Notes • Other mods that also change the size of these four items may conflict with Inventory Tweaks. • The Expansion code lock (ExpansionCodeLock) is already 2x2 and isn't changed. • Navigation adds to the vanilla map screen rather than replacing it. Mods that replace the whole map menu with their own (for example DayZ-Expansion-Navigation) may take priority. It was tested with Expansion Core, Licensed, Vehicles and AI, BaseBuildingPlus, CF, Dabs Framework and Code Lock. Permissions No repacking, re-uploading, republishing, or modified redistribution without explicit permission from KonigsTech. Servers may use this official Workshop item as a dependency. Compatibility should be handled with separate patches, not by modifying KT files.

Workshop 3810034841

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.