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Wombat Barricades

BARRICADES Board up the map. Hold out. Every house in DayZ has doors and windows, and until now none of them could keep anyone out. WombatBarricades lets players fortify the buildings that are already on the map - nail planks over a door, reinforce it with metal sheets, put a code lock on it, seal off a doorway completely, or board up the windows - and turn an ordinary house into a base without placing a single… (more)

BARRICADES Board up the map. Hold out. Every house in DayZ has doors and windows, and until now none of them could keep anyone out. WombatBarricades lets players fortify the buildings that are already on the map - nail planks over a door, reinforce it with metal sheets, put a code lock on it, seal off a doorway completely, or board up the windows - and turn an ordinary house into a base without placing a single wall. Doors Upgrade door - hammer, hatchet or meat tenderizer in hands (the same tools that build vanilla walls), look at a closed door. Level 1 is wooden planks, level 2 reinforces them with metal sheets. Fitted to the door - every door is measured, so the planks and sheets cover it properly, from small sheds to 4m-wide double doors. Double doors get half the barricade on each leaf, and it stays on them when they swing open. Code locks - fit a 3- or 4-dial combination lock to a barricaded door. The padlock and chain hang on the door. Open and close normally - the owner (or anyone with the code) opens and closes it like a normal door. Everyone else can't get through. Lockpicks don't work on barricaded doors. Sealed Doorways Seal doorway (wall) - covers the whole door frame on both sides and can never be opened or locked. Treat it like a wall, with the same health as one. Wood or metal, just like doors. Windows Barricade window - building tool in hands, aim into a window. The opening is measured and a panel is nailed over it on the inside wall. Blocks everything - no vaulting through, no seeing through, no shooting through. Wood or metal - reinforce window planks with metal sheets. Big windows and window bands are built in parts, one build each - "part 1 of 3". Hinges - add a hinge (pliers in hands, metal wire in your inventory) and the owner can swing the panel open from the inside, like a shutter. With a door-creak to go with it. Who Can Build Territory flag - own a raised territory flag nearby and you can barricade anything in its radius. The flag's refresher keeps your barricades from decaying, just like base parts. House claim flag - no flag pole? Hammer (or hatchet / meat tenderizer) in hands, a flag, planks and nails in your inventory, and nail your flag to the wall of a house. It hangs in a plank frame showing your flag's pattern, and claims that house plus everything within 15m of it (sheds, garages). One claim per house, one per player (configurable). Using any barricaded door or window keeps the claim alive. Members - share your territory or house with friends (up to 10). At the flag, the owner Unlocks it, friends walk up and choose Join, then the owner Locks it again so nobody else can join. Members can Leave any time. The owner can also hold Remove all members & visitors to go back to solo. Visitors - while the flag is unlocked, players can choose Become visitor instead (up to 10). Visitors can't build, but they can open the barricaded doors and (from inside) the hinged windows. A door with a code lock needs its code entered once - after that it opens for them without dialing. Change the code and they have to enter it again. Stop visiting any time. Owner and members only - only the owner and members can build, upgrade, dismantle, add locks or hinges, or open things without the code. Only the owner manages members or takes a house flag down. Blacklisted buildings - police stations, military bases, prisons, hospitals, the village clinic and underground bunkers can't be barricaded by default. Fully configurable. Raiding Barricades take damage like vanilla fence gates - guns, melee, grenade

Workshop 3810578321

Not analyzed yet

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