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Airship-Survive

Zeppelin Airship for DayZ Survive DAYZ Univers… from the skies! This mod adds a flyable Zeppelin-style airship to DayZ. It works as a means of transport, a lifting vehicle, and a mobile aerial base. Bring your friends along, carry your vehicles, park up in the sky, or land on water: the airship opens up a whole new way to play survival. Standalone: no other mod required. 1. Highlights Ready to fly as soon as it… (more)

Zeppelin Airship for DayZ Survive DAYZ Univers… from the skies! This mod adds a flyable Zeppelin-style airship to DayZ. It works as a means of transport, a lifting vehicle, and a mobile aerial base. Bring your friends along, carry your vehicles, park up in the sky, or land on water: the airship opens up a whole new way to play survival. Standalone: no other mod required. 1. Highlights Ready to fly as soon as it spawns. Programmable remote control: locking, opening doors and windows, 50 m range. Double security: the remote can be combined with your server's own key/lock system. Autopilot: stabilize the airship in flight, leave the pilot seat and walk freely on board. Adjustable winch: hoist a vehicle, even a helicopter (depending on compatibility with other mods), and adjust the load height. Water landing: the gondola floats thanks to its four large floats. Armored hull and windows (tough, but not invulnerable), openable windows. Large passenger and storage capacity. 2. Specifications ItemDetail Crew1 pilot + 1 co-pilot Passengers18 Storage10 barrels (vanilla) + 2 backpacks ProtectionArmored hull and windows Remote control50 m range, programmable, multi-user Buoyancy4 floats under the gondola FuelStandard gasoline (vanilla canisters), 500 L tank Top speed120 km/h forward (~113 km/h real cruise speed), 25 km/h reverse — 1800 m ceiling 3. Installation For players Subscribe to the mod on the Steam Workshop. Join a server that runs the mod: the DayZ launcher loads it automatically. For server admins Subscribe to the mod, then copy the @Airship folder to your server's root. Copy the .bikey file from the mod's keys folder into your server's keys folder. Add the mod to your launch parameters: -mod=@Airship To spawn the airship, add its class to your types.xml (or use an admin tool): Airship — the airship itself. AirshipRemote — the remote control (add it to a player loot table if you want it findable in-game). AirshipRemoteAdmin — "universal" remote reserved for admins (forced unlock): do NOT add it to a player-accessible loot table. The engine parts (spark plugs, radiators, battery) use the existing vanilla items (SparkPlug, CarRadiator, CarBattery): the mod only adds their compatibility with the airship's slots, no new class to add if your vanilla types.xml already has them. No extra config file required (no events.xml needed). Optional, so that parked airships survive server restarts: <type name="Airship"> <nominal>0</nominal> <lifetime>3888000</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type> (nominal=0: never spawns on its own, only placed by an admin — recommended for a vehicle this rare.) 4. How to use Taking the controls The pilot seat is on the left; the co-pilot sits on the right. All controls are fully rebindable in Options > Controls > the AeroLib group. Default keys (QWERTY layout, rebindable): Ascend: Left Shift Descend: Z Thrust forward: W Thrust backward: S Yaw left / right: A / D Pitch / roll: mouse by default (or arrow keys) Autopilot: X Toggle mouse flight: B Lights (headlights + landing spotlight): L Winch: reel ou

Workshop 3810689113

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 7 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.