Defined Licensed
Defined Server Pack for use by Defined Servers only. Copyright 2026 Defined. This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/profiles/76561197960443857
No file I/O on hot paths, no timers created per event, no per-player-per-frame hooks.
Every server-visible override preserves its chain.
No server-side script overrides. Counts hook dispatch and timers only, not what the hooks do inside. Methodology.
Which vanilla methods the mod hooks, which of them drop the chain, how often each hook fires, and which risky calls sit inside hot hooks.
How long hook bodies take, network cost, or engine-side load. Measured across live fleets, most server lag comes from the engine and world state, not mod script chains — a light footprint does not clear a mod of lag, and a heavy one does not convict it. Methodology.
Everything else
Load-order constraints (CfgPatches)
What each PBO declares: its addon identity and the addons it requires to be loaded first (requiredAddons). A partial load-order signal from the mod's own metadata.
Helicrash_Models.pbo
Helicrash_ModelsrequiredVersion 0.1 — requiresDZ_Data
census 1.1 · findings 1.1 · hash 666f8c151632ea04