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KM Combine Items

KM Combine Items Combine your supplies. Clear your inventory. Make every use count. KM Combine Items lets survivors combine matching partially used supplies in DayZ. Bring your half-used bandages, repair kits, duct tape and food together, while giving server owners control through a simple JSON configuration. Put those leftover quantities to use and free up space for your next supply run. WHAT'S INCLUDED Bandages &… (more)

KM Combine Items Combine your supplies. Clear your inventory. Make every use count. KM Combine Items lets survivors combine matching partially used supplies in DayZ. Bring your half-used bandages, repair kits, duct tape and food together, while giving server owners control through a simple JSON configuration. Put those leftover quantities to use and free up space for your next supply run. WHAT'S INCLUDED Bandages & Medical Supplies — combine matching quantity-based supplies. Duct Tape & Repair Kits — bring remaining uses together into one kit or roll. Food & Raw Meat — combine matching portions with the same cooking state. Other Supplies — support for listed filters, gas canisters, materials and other quantity-based items. Modded Item Support — server owners can add compatible item classnames to the JSON list. Server-Controlled Settings — joining players automatically receive the server's configuration. COMBINE PARTIALLY USED ITEMS Drag one item onto another matching item in your inventory and choose Combine. 25% + 40% = 65% in one item. 60% + 60% = 100% + 20%, with the excess remaining in the other item. Normal item capacity still applies. Combining transfers the available quantity without creating extra uses. Items must have the same exact classname. Different foods, meats, repair kits and item variants cannot be mixed together. FOOD & MEDICAL SUPPLIES The added combining system respects important item conditions: Food must have matching cooking states — raw meat cannot merge with cooked or rotten meat. Frozen food and closed cans are excluded from the added combining system. Contamination carries into the combined item. Mixing clean and dirty supplies does not disinfect them. Food retains the shorter initialized spoilage lifetime. Item condition is averaged according to the quantity transferred. Ruined items cannot be combined. SERVER OWNER CONFIGURATION The JSON configuration is generated inside your server's profile folder at: KM_CombineItems/Settings.json Enabled — enable or disable this mod's additional combining. EnableFood — enable compatible food items. EnableRepairKits — enable repair kits identified by their item configuration. VanillaItems — customise the built-in supply list. ModdedItems — add compatible modded item classnames. ExcludedItems — exclude items from this mod's additional combining. MatchInheritedClasses — allow list entries to cover their derived classes. Add actual class names, rather than display names. Restart the server after making changes; players receive its settings when joining. Invalid JSON is preserved and extra combining is disabled for that run, with an explanation in the script log. MODDED ITEM COMPATIBILITY JSON support applies to items that use DayZ's standard item quantity system with a zero minimum. Compatible food and repair-kit classes may already be covered automatically. Items that store their remaining uses as health, battery charge or a custom mod variable need a separate compatibility adapter. Weapons, ammunition and liquid containers retain their existing transfer systems. Items with contents or attachments, and equipped or attached items, are excluded from the added combining system. This mod does not add item splitting. No CF or additional framework is required. INSTALLATION & SETUP this mod CAN BE Repacked, Enjoy! Install and load @KM_CombineItems mod. Copy the included public .bikey into your server's main keys folder. Keep se

Workshop 3812923737

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 4 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.