Zombie Scent
🧟 ZMG Zombie Scent – Infected Paste Let your players walk among the dead. Gut infected, grind their remains into a foul paste and rub it on to become invisible to zombies – for a price. Features Zombie skinning – infected can be gutted with any knife and drop Infected Guts + Infected Meat. Zombie loot is dropped before the body disappears. Infected Grinder – placeable machine (kit with hologram). Load guts + meat… (more)
🧟 ZMG Zombie Scent – Infected Paste Let your players walk among the dead. Gut infected, grind their remains into a foul paste and rub it on to become invisible to zombies – for a price. Features Zombie skinning – infected can be gutted with any knife and drop Infected Guts + Infected Meat. Zombie loot is dropped before the body disappears. Infected Grinder – placeable machine (kit with hologram). Load guts + meat into its visible slots and turn the crank (animated crank, machine sound, synced for all players). Infected Paste drops out of the nozzle. Zombie camouflage – rubbing in the paste makes the player undetectable for zombies, including zombies that are already chasing. Animals are not affected. Wear & repair – the grinder wears out with every use and can be repaired with a wrench. Ruined grinders stop working. Dismantle it back into a kit with a screwdriver. Contamination system – a body icon shows how badly the player reeks (white / orange / red). At red, further use is blocked and the player gets sick until he washes off with water. A cooldown prevents instant re-application. HUD – blood-smeared camouflage timer and contamination icon. Persistent – contamination and cooldown are saved per player and survive relogs and restarts. Fully translated – all items, actions and HUD texts in 13 languages (stringtable). Configurable – everything via a JSON config, no repack needed. Requirements Server and client mod (add to -mod, not -serverMod). No dependencies. Installation Add @ZMG_ZombieScent to your -mod parameter. Copy the key from the keys folder into your server's keys folder. Add the entries from types_ZMG_ZombieScent.xml to your types.xml. Start the server once – the config is created at profiles/ZMG_ZombieScent/config.json. Note: The ZMG_InfectedGrinder_Kit does not spawn by default (nominal 0). Add it to your trader or CE as you like. Config (profiles/ZMG_ZombieScent/config.json) SettingDefaultDescription DurationSeconds180Camouflage duration per application VisionRangeModifier0.00.0 = fully invisible, e.g. 0.3 = zombies see you at 30% range BreakOnAttacktrueHitting a zombie removes the camouflage AggroResetSeconds5With partial camouflage: zombies drop their target for X seconds after applying GrinderCrankSeconds8How long the crank must be turned GrinderDamageEnabledtruefalse = grinder is indestructible and never wears out GrinderUsesPerHealthLevel2Uses per health level (2 = ruined after 8 uses) IconShowSeconds8How long the white/orange icon stays visible (red stays) WashWaterMl500Water used to wash off WashCooldownSeconds600Cooldown after washing before paste can be applied again SwimmingWashesOfftrueSwimming also washes the paste off SicknessDelaySeconds300At red: player gets sick every X seconds until washed SicknessAgentFOOD_POISONFOOD_POISON, SALMONELLA, CHOLERA or INFLUENZA SicknessAmount500Amount of the agent per infection Player data is stored in profiles/ZMG_ZombieScent/players/<SteamID>.json. Delete a file to reset a player. Classnames ZMG_InfectedGuts ZMG_InfectedMeat ZMG_InfectedPaste ZMG_InfectedGrinder ZMG_Infe
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