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Valence Radiation System

Valence HL2RP — Join Our Discord Developed by Valence HL2RP. Join our Discord and support the server where this mod began. Support Development on Ko-fi Appreciate the mod? Voluntary donations help fund continued development of this and other public mods. Donations provide no incentives, rewards, gameplay advantages, exclusive content, or early access. Public builds remain free. Donations follow the DayZ EULA and… (more)

Valence HL2RP — Join Our Discord Developed by Valence HL2RP. Join our Discord and support the server where this mod began. Support Development on Ko-fi Appreciate the mod? Voluntary donations help fund continued development of this and other public mods. Donations provide no incentives, rewards, gameplay advantages, exclusive content, or early access. Public builds remain free. Donations follow the DayZ EULA and Bohemia’s rules and do not purchase benefits or authorize any breach. V_Radiation Configurable radiation hazards, protective equipment, detection, and treatment for DayZ. Create hazardous locations with adjustable exposure. Radiation reduces separate radiation health, causing worsening symptoms and eventually direct health damage. Radiation Zones Set position, dimensions, intensity, and horizontal falloff. Overlap zones for stronger hotspots; radiation adds together. Enable or disable zones without deleting them. Sickness & Recovery Radiation health starts at 1,000; higher is healthier. 800–1,000: No radiation sickness. 500 to below 800: Mild sickness, coughing, bleeding, and 75% stamina cap. 100 to below 500: Acute sickness, vomiting, shock loss, pain, tremors, and 50% stamina cap. Below 100: Severe symptoms, occasional blindness, and 25% stamina cap. At zero: Normal health drains at 2.5 points per second. When effective exposure stops, radiation health recovers at 0.5 points per second while above 400. At 400 or below, medication is needed. Leaving a zone does not immediately cure existing sickness. Equipment & Detection Mask protection: GP5: 7; Combat Gas Mask: up to 12; Airborne Mask: 20. These are fixed reductions in exposure per second. NBC clothing: Supported worn pieces add protection. Filters: Masks need usable filters or built-in capacity. Combat masks with external cartridges give half protection with one usable cartridge, full with two. Mask tooltips: Show effective protection and estimated full-filter duration for supported masks. Geiger counter: Battery-powered detector with faster clicking in stronger radiation, audible nearby. Measures the environment before personal protection. HUD warning: A radiation icon appears after approximately 10 seconds of effective exposure. Medication Charcoal Tablets: Restore 10 radiation health per second for 20 seconds, up to 200 points. Radiation Flushing Fluid: IV treatment restoring 50 per second for 5 seconds, up to 250 points. Rad-X: Reduces exposure remaining after equipment protection by 50% for 3 minutes. Healing is capped at full radiation health; exposure can offset it. New healing treatments replace the active effect. Persistence & Administration Radiation health persists across reconnects and is periodically saved. New characters reset after death. SteamID64 immunity list and diagnostic logging. VPP healing restores radiation health; godmode bypasses radiation processing. Optional VAT integration: map-based zone editing and player radiation-health controls. https://steamcommunity.com/sharedfiles/filedetails/?id=3815547836 Controls & Item Use Uses standard DayZ item actions; no dedicated keyboard shortcuts. Geiger: Insert a charged 9V battery, hold it, and use turn-on/off. Fits compatible radio and chemlight slots. Protection: Wear equipment and maintain usable filters. Tablets: Use standard tablet consumption actions. Flushing Fluid: Use the IV application action on yourself o

Workshop 3815548677

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.