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Better Vanilla Bikes [1.30]

Better Vanilla Bikes The bikes drive like ass lets be real. This mod helps you wipe the leftover stains. Ontop of the functions, it also adds automatic variants of the bikes. Decide what a crash does, whether riders fall off, how tough the bikes are and how fast they may go, all from one settings file you can reload live in game. Comes with automatic versions of both bikes. Default settings: bikes are… (more)

Better Vanilla Bikes The bikes drive like ass lets be real. This mod helps you wipe the leftover stains. Ontop of the functions, it also adds automatic variants of the bikes. Decide what a crash does, whether riders fall off, how tough the bikes are and how fast they may go, all from one settings file you can reload live in game. Comes with automatic versions of both bikes. Default settings: bikes are indestructible, crashes do nothing, riders are never knocked off, and a tipped-over bike stands back up on its own. Change any of it in the settings. Automatic bikes Same models and parts as vanilla, with an automatic gearbox, much more low-end torque and a bigger tank. BikeClass namesEngineTank Jana 50 AutomaticMotorbike_01_Blue_Automatic Motorbike_01_Yellow_Automatic Motorbike_01_Red_Automatic24 Nm (vanilla 8), 4-speed auto8 L Bitrak 682 AutomaticMotorbike_02_Red_Automatic Motorbike_02_Yellow_Automatic Motorbike_02_Blue_Automatic Motorbike_02_Green_Automatic55 Nm (vanilla 36), 5-speed auto20 L Settings The server creates profiles/BetterVanillaBikes/Settings.json on first start and sends it to every player. Help text for each section is inside the file. 0 = off, 1 = on. SettingDefaultWhat it does AdminSteam64IdsemptySteam64 IDs allowed to live-reload IndestructibleBikes1Bikes and their parts take no damage at all CrashMode00 = nothing happens, 1 = CrashBands, 2 = vanilla Bike / RiderCrashDamageMultiplier1.0Scale the band damage KnockOutRiderWhenBikeFalls01 = vanilla knock-out when the bike falls AutoRightFallenBike / Delay1 / 1 sStand a tipped bike back up while ridden EngineDrownDamagePerSecond0Vanilla is 150 RiderEjectWaterDepth1.2Water depth (m) that throws the rider off JumpOffDamage01 = use JumpOffBands PedestrianHitDamageMultiplier1.00 = bikes never hurt people they hit SpeedLimitKmh00 = no limit AutomaticFitPartsOnSpawn1Fit missing parts on spawn AutomaticSpawnFuelPercent100Fuel on spawn AutomaticHideInventory1No inventory, parts can't be removed AutomaticNeedsSparkPlug01 = needs a spark plug to start Crash bands Impact speed is the speed the bike lost in the hit, so scraping a fence at 90 km/h is not the same as hitting a wall at 90 km/h. The highest band reached applies. Bike health is 1000. The defaults are inactive until you set CrashMode to 1: Impact km/hBike damageFalls overRider 1520nounhurt 3080yes5 health, 20 shock 50200yesknocked out, 20 health, 60 shock 80400yesknocked out, 50 health, 100 shock, 500 blood 120800yeskilled One band in the file looks like this: { "MinImpactSpeedKmh": 50, "BikeDamage": 200, "FallOver": 1, "KnockOutRider": 1, "RiderHealthDamage": 20, "RiderShockDamage": 60, "RiderBloodDamage": 0, "KillRider": 0 } Live reload Put your Steam64 ID into AdminSteam64Ids and restart the

Workshop 3816115734

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 12 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.