EyeAdapt - Eye Adaptation
EyeAdapt simulates eye adaptation at night. - Stay in the dark and your vision slowly improves: brighter image, less colour, a slight blue tint. - Light costs night vision: campfires, flashlights, headlights, flares. Red light barely costs any. - Two stages like real eyes: a fast first improvement (about 20 s) and a slow rod stage (10 min by default). The first minutes show little, the last stretch counts most. -… (more)
EyeAdapt simulates eye adaptation at night. - Stay in the dark and your vision slowly improves: brighter image, less colour, a slight blue tint. - Light costs night vision: campfires, flashlights, headlights, flares. Red light barely costs any. - Two stages like real eyes: a fast first improvement (about 20 s) and a slow rod stage (10 min by default). The first minutes show little, the last stretch counts most. - Night only. By day nothing changes. Never darker than the server's own night. - Full moon nights are capped (FullMoonShare), so dark real-time servers don't get too bright. - Fully configurable by server admins (config.json), including a light table per light type. - Flash grenades reset your adaptation. Optional flashlight dazzle (server option). - Adaptation is kept in server memory: relogging gains nothing, a restart counts as sleep. SERVER OWNERS - Load the mod on the server AND the clients. - Copy keys\EyeAdapt.bikey into the server's keys folder. - Start the server once: it creates profiles\EyeAdapt\config.json. New keys are added on updates, your values stay. - Debug keys (Numpad) are off by default. DOCS - Admin guide (every setting, example presets): https://github.com/olliollio/EyeAdapt/blob/main/docs/ADMIN.md - Changelog: https://github.com/olliollio/EyeAdapt/blob/main/CHANGELOG.md - Source and issues: https://github.com/olliollio/EyeAdapt
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