COT Bundle Utility
COT Bundle Nine Community Online Tools addons merged into a single mod, in 13 languages, with a server-side config file to turn each feature on or off. Server + client mod. Requires Community Framework and Community Online Tools. Do not run the standalone versions alongside this bundle - they declare the same classes and the server will fail to compile. Remove them first. All existing data files (kill feed,… (more)
COT Bundle Nine Community Online Tools addons merged into a single mod, in 13 languages, with a server-side config file to turn each feature on or off. Server + client mod. Requires Community Framework and Community Online Tools. Do not run the standalone versions alongside this bundle - they declare the same classes and the server will fail to compile. Remove them first. All existing data files (kill feed, loadouts, event states, window positions) and all COT permissions are kept as-is, so switching from the standalone mods to the bundle requires no migration. Features Animal Management Sidebar module listing every live animal on the server. Live list with class name, animal name, position, orientation and health Map markers, click an animal to focus it Teleport an animal to you Heal an animal to full health Delete one animal, all animals, or every animal within a radius around you Base Building Management Sidebar module listing every player-built structure, grouped into zones. Automatic grouping of nearby elements into base zones, with element count and center position Per-zone stats: average health, longest remaining lifetime, ruined parts Columns: name, state, health, position, despawn timer Map markers per zone, teleport to a zone Delete a single element, a whole zone, or every player construction on the server Event Management Sidebar module for dynamic events (helicopter crashes, police cars, containers, convoys, gas zones, train crashes, seasonal events...). Live list of spawned events with type, position and distance Map markers, teleport to an event Delete one event, a cluster, all events, or everything within a radius Event Manager window: enable or disable each event type at runtime, without editing cfgeventspawns.xml or restarting Per-event-type state saved on the server and reapplied after restart PvP Inspector (Kill Feed) Sidebar module recording every player death with the full context needed to review a report. Kill log: date, time, killer, victim, weapon, ammo, distance, cause (firearm, melee, bare hands, explosive, grenade, trap, vehicle) Aim angle at the moment of the shot and line-of-sight check - flags blind shots and suspicious aim snaps Filters: all, long range, suspicious, bad angle, explosives and traps, vehicles Kill detail view with both positions, stances, items in hands and SteamIDs Scene reconstruction: spawn godmode dummies wearing the victim's loadout at the exact death position, then clean up one scene or all of them Teleport to killer or victim position Ban a player straight from a kill entry, with a duration in days or permanent, plus a ban list with remaining time and unban Bans are enforced on connect Vehicle Management (extends the COT Vehicles module) Flip upright - puts a rolled vehicle back on its wheels Repair - repairs the vehicle and its attached parts Restore - restores missing parts and refills fluids Delete on spawn: scans cfgeventspawns.xml and deletes vehicles sitting on their spawn points within a radius, with a red/green preview of what will be removed CarCover support - covered vehicles are listed and marked as covered Disease Control (Players window) Per-player disease panel in the COT Players window. Read and set agent levels: Influenza, Cholera, Salmonella, Wound infection, Kuru, Chemical gas, Hemolytic reaction Apply to one or several selected players at once Live refresh of the selected player's current values Loadout Manager (Players window) Snapshot and restore full player loadouts. Manual save of a player's complete gear, including cargo and attachments Automatic snapshot o
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 6 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.