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Frutti di Mare

Frutti di Mare Great white sharks hunt swimmers and boats in deep sea water. Stay too long at the water and the drowned rise. Works on every map with water - no coordinates, no map files. New in 1.2 Big boats are left alone. Infected sharks - crusted with barnacles and mussels, mixed in with normal sharks. Sharks now cast shadows - in shallow water you see them glide over the seabed. The drowned Stay at the water… (more)

Frutti di Mare Great white sharks hunt swimmers and boats in deep sea water. Stay too long at the water and the drowned rise. Works on every map with water - no coordinates, no map files. New in 1.2 Big boats are left alone. Infected sharks - crusted with barnacles and mussels, mixed in with normal sharks. Sharks now cast shadows - in shallow water you see them glide over the seabed. The drowned Stay at the water for 3 minutes - standing, walking along the shore or fishing. From then on they can come at any moment. First bubbles break the surface and you hear gurgling - then they rise from the water. At the sea a group of 3 to 5 comes, one behind the other - you have time to run. At a lake only one comes. Underwater they are silent and walk slowly towards you. They attack in the water and scream once their heads break the surface. On land they become infected and keep chasing you. A pier does not save you - they walk to the shore and come out there. Afterwards you have 20 minutes of rest. Day and night. Swimmers and players in vehicles are left alone. Sharks Deep water is shark territory. The deeper the water, the higher the chance. Never below 3 m, full chance from 15 m on. Lakes and ponds stay shark-free. Swimmers get a single shark - boats get a pack of 3 to 5. Every fifth is infected. Walking along the coast you may spot a shark circling offshore - think twice before you swim. Sharks surface with their fin visible, circle you, then attack. The jaw opens only during an attack. A bite hurts like a wolf bite, including bleeding. Small boats (by default up to 6 m) take damage and get pushed, modded too. Bigger ones are only escorted. You cannot outrun them. Stop, stand up and shoot - or use your knife. A hit shark turns away for a moment. Standing in the water counts too: sharks come in to 1.5 m depth. Against a standing target - wading or in a boat - sharks circle closer and hold on for a moment after a bite. A pack that came for your boat stays in deep water - fight it on the water, not from the beach. Sharks do not give up - go ashore and they wait off the coast. You hear them coming: a loud splash when a shark attacks and bites. Killed in shallow water, a shark washes ashore - skin it with a knife for shark fillets you can cook like fish. Killed in deep water, it sinks. Installation Server: add @frutti_di_mare to -mod= (not -servermod), copy keys\frutti_di_mare.bikey into your server keys folder, start once. Settings: <profile>\frutti_di_mare\ - settings.json (sharks), infected.json (infected sharks), drowned.json (the drowned), general.json (admins). Every value is explained in README.txt inside the mod folder. Changes work without a restart. Admin board: add your Steam64 ID to general.json under "admins", then press Ctrl+Shift+F in the game. Players: subscribe, the launcher does the rest. Notes Nothing is saved - a restart removes all sharks and drowned. Sharks and drowned can each be switched off on the admin board or in their settings file. Melee against sharks works standing - wading or in a boat. Nobody can fight while swimming. Admins can spawn frutti_di_mare_Shark (hunting shark), frutti_di_mare_SharkInfected_1 to _5 (infected shark) or frutti_di_mare_SharkDisplay (static display model). Bubble sound by krnbeatz via Pixabay. Permissions Servers may use this mod freely - add it to your server as a required Workshop item. Do not reupload or repack it - not as a single mod, not inside a modpack or server pack. No modified versions without my permission. Questions and ideas are welcome in the comments. Deutsch Weiße Haie jagen Schwimmer und B

Workshop 3818518873

Not analyzed yet

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