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KM Trash Cans

KM Trash Cans Place it. Fill it. Clear it. KM Trash Cans brings practical rubbish disposal to DayZ, with placeable bins for player bases and permanent versions for trader areas. Choose from nine bin types, open them to access their cargo, and clear unwanted items with a deliberate hold action. PERMISSION REQUIRED — YOU CAN REPACK THIS MOD WHAT'S INCLUDED Park Bin — a wooden slat bin with a circular opening. Public… (more)

KM Trash Cans Place it. Fill it. Clear it. KM Trash Cans brings practical rubbish disposal to DayZ, with placeable bins for player bases and permanent versions for trader areas. Choose from nine bin types, open them to access their cargo, and clear unwanted items with a deliberate hold action. PERMISSION REQUIRED — YOU CAN REPACK THIS MOD WHAT'S INCLUDED Park Bin — a wooden slat bin with a circular opening. Public Bins — two white-framed, wood-panel designs. Street Bin — a weathered litter bin with gold detailing. Dumpster — a large green wheeled container. Wheelie Bins — grey, black, blue and green versions. Anarchy Kit Boxes — deployable kits for every normal bin type. Static Trader Versions — permanent versions of all nine types. OPEN, STORE & CLEAR Normal bins start with 300 cargo slots. Open the lid or access panel to use the inventory, then close it when finished. To empty a bin, open it and hold Delete All Trash for four seconds. Releasing the action early cancels the deletion. Completed deletion permanently removes everything inside, including items stored within other containers. Any player can use this action. PLACE & PACK Deploy a normal bin using its matching Anarchy Kit Box and placement preview. Want to move it? Empty the bin, equip a working Screwdriver, and hold Pack into kit box to recover its matching kit. The bin must be empty and not ruined. Packing takes six seconds and preserves the bin's condition. The screwdriver is kept. Static trader bins cannot be packed. STATIC BINS FOR TRADERS Static versions start with 500 cargo slots and are designed for placement through your map or trader-area setup. These bins are indestructible, cannot be picked up or packed, and stay fixed in place. They retain opening, closing and trash-deletion actions. OPTIONAL AUTOMATIC CLEARING Keep bin contents under control with one shared 12-hour cleanup schedule. By default, clearing is enabled and runs at 00:00 and 12:00 UTC. Server owners can: Turn automatic clearing on or off globally. Enable or disable it separately for each bin type. Change the shared interval from 1 to 168 whole hours. The schedule is saved across restarts. After a missed deadline, existing bins receive one catch-up clear when the server starts. Manual deletion remains available when automatic clearing is disabled. SERVER OWNER CONFIGURATION Settings are generated in: $profile:KM_TrashCans/Settings.json Set CargoSlots separately for each normal and static bin type. Supported sizes are 10–1000 slots, in steps of 10. New kits use the configured capacity when deployed. Existing bins adopt a changed capacity once empty, preserving their contents until then. EnableAutoClear controls scheduled cleanup globally. Each type also has its own AutoClear setting, while ClearIntervalHours controls the shared interval. Stop the server before editing the JSON, then restart to apply your changes. INSTALLATION & SETUP Load the mod on both server and clients, keeping versions matched. Copy the included .bikey into your server's keys folder. Install the supplied types.xml definitions and economy entry, including when distributing kits through traders. Use the supplied class list to add kit boxes to traders, loot or rewards. Place static classes through your existing map/editor object loader. Start the server once to generate the settings file. KM Trash Cans is standalone. The Anarchy kit assets are included; the Bas

Workshop 3818747174

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 4 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.