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PVE 1.30 Fix

PVE 1.30 Fix Keeps older mods working on DayZ 1.30. DayZ 1.30 removed or renamed a few pieces of game code that lots of older mods still use. When a mod calls code that no longer exists, the whole server refuses to start. This small mod puts those pieces back, so your favourite mods keep running while their authors catch up. What it fixes Combination locks: CombinationLock.UnlockServer was renamed to UnlockOnServer… (more)

PVE 1.30 Fix Keeps older mods working on DayZ 1.30. DayZ 1.30 removed or renamed a few pieces of game code that lots of older mods still use. When a mod calls code that no longer exists, the whole server refuses to start. This small mod puts those pieces back, so your favourite mods keep running while their authors catch up. What it fixes Combination locks: CombinationLock.UnlockServer was renamed to UnlockOnServer in 1.30. Fixes BaseBuildingPlus, DayZ-Dog (dog kennel) and DayZ-Bicycle (bike locks). Item timers: m_ElapsedSinceLastUpdate and OnCEUpdate() were removed in 1.30. Fixes MuchFramework and MuchCarKey (auto-store and timers keep working). Modded cars that won't start: 1.30 changed how cars find their battery, and only vanilla cars were updated. Modded cars built on the base car class (for example 4KBOSSK repacks like cars_pack_by_bks) saw no battery: no start, no lights, no horn. They now find the battery in the car battery or truck battery slot again. Vanilla cars are untouched. Code locks on storage: Code Lock's 1.30 update renamed ItemBase.GetCodeLock() to GetCodeLockRS(). Fixes MuchFramework and MMG Base Storage when used with the updated Code Lock. Install Add it to your server like any Workshop mod. Players download it automatically when they join. Put it first in your mod list: -mod=@PVE130Fix;@CF;... Copy the key from the keys folder into your server's keys folder. Scripts only: no items, no map changes, nothing saved. Safe to remove once all your mods are updated for 1.30. What it can't fix Animation mods built for 1.29 (for example the old Survivor Animations, and DayZ-Dog's or DayZ Horse's animations). 1.30 changed the animation format, so those need their authors' updates. The old pre-1.30 Code Lock: it clashes with the code lock that is now part of DayZ 1.30. Use Code Lock's 16 Oct 2026 update instead. Version history 1.2 (19 Oct 2026): Modded cars find their battery again: they start, and lights and horn work. Tested with the cars_pack_by_bks Ford Bronco. 1.1 (16 Oct 2026): Code Lock's 1.30 update support (GetCodeLock to GetCodeLockRS) for MuchFramework and MMG Base Storage. 1.0 (15 Oct 2026): Combination lock rename (UnlockServer) and item timers (m_ElapsedSinceLastUpdate, OnCEUpdate). Weekly DayZ modding podcast, free tutorials and Big G' ToolZ. Come say g'day on the DayZ ModCast Discord. Made for PVE Friendly Australia by Big Grampa. Free to use on any server.

Workshop 3820159367

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 77 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.