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SettlersServer_NewPack

Settlers Server New Pack Server pack for the Settlers | Organic RP DayZ server (Chernarus). This item replaces the earlier upload "Settlers Server Open Pack" (Workshop 3819403007, published by another member of the same server team). Content, sources and licences are the same; this upload carries the DayZ 1.30 version and is the pack the server loads since 15 October 2026. This pack contains only mods whose authors… (more)

Settlers Server New Pack Server pack for the Settlers | Organic RP DayZ server (Chernarus). This item replaces the earlier upload "Settlers Server Open Pack" (Workshop 3819403007, published by another member of the same server team). Content, sources and licences are the same; this upload carries the DayZ 1.30 version and is the pack the server loads since 15 October 2026. This pack contains only mods whose authors state on their Workshop page that repacking is allowed (checked on 14 October 2026). All files are the unmodified originals, except three PBOs that are modified for DayZ 1.30 (see below); the signatures are ours (Sheft2 key), and one BuilderItems file is renamed (scripts.pbo to BuilderItems_Scripts.pbo) with unchanged content. All rights remain with the original authors. Please like and favorite their mods. Included mods and credits BuilderItems by Not A Banana and JeromeK Give&Take by affenb3rt AgricultureCore by IceBlade Azrael's Horrible Objects (free) by Al-Azrael MBM_ChevyImpala1967 by mebrad, model donated by nickstokes Fishy Log Cabin by onexs dzr_notes by DZR, Mikhail Building Fortifications by Dumpgrah, with DeamonForge; artwork and graphics by Asmondian Building Fortifications Building Fortifications is open source under the GNU AGPL 3.0. Source code: https://github.com/Dumpgrah/Public-BuildingFortification The full licence text ships with this pack in source_changes/LICENSE_AGPL-3.0.txt. Content from this mod must never be monetized. Modified for DayZ 1.30 Three mods in this pack are modified versions of the originals. We changed two of them on 11 October 2026 so that their scripts compile under DayZ 1.30 and the third on 16 October 2026 so that its scripts load. Building Fortifications was changed again from 15 to 17 October 2026 for the vanilla digital code lock. Nothing else in these mods was changed. The other five mods are unmodified. Give&Take, modified on 11 October 2026: 3 lines of code in 2 script files. The constant of the mod moved from "modded class GameConstants" to a new class "GAT_Constants", because DayZ 1.30 no longer compiles the old form. The author permits modifying. Building Fortifications, modified on 11 October 2026: 7 lines of code in 4 script files. Calls on the vanilla combination lock now use "UnlockOnServer", because DayZ 1.30 removed "UnlockServer". This modified version remains under the GNU AGPL 3.0 (https://www.gnu.org/licenses/agpl-3.0.html). Building Fortifications, modified again from 15 to 17 October 2026: the vanilla DayZ 1.30 digital code lock fits the BF door barricades (single and double door) in their combination lock slot and locks them. Aim at the keypad from either side to set or enter the code; on these doors no side releases the lock without the code. On the single door the notched plank with the middle holder keeps the door shut unless a code lock with a code is unlocked, and a code lock takes no first code while the plank is in, so set the code before the plank goes in. On every other object the digital lock keeps the vanilla rules. In total 810 added and 26 removed lines in 9 script and config files (two of them new), including the rename of GetCodeLock to GetCodeLockRS that the Code Lock mod made in its DayZ 1.30 update, inside t

Workshop 3820178424

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.