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SHOTSx3_Universal_130_Compat

SHOTSx3_Universal_130_Compat Version 1.3 — DayZ 1.30 Compatibility Update Created by SHOTSx3 A single-PBO compatibility patch for DayZ 1.30 building, storage and code-lock issues. Designed for heavily modded servers, with optional integrations and no dependency on a particular map. Install only the supported mods you want. You do not need the entire compatibility list. What It Fixes BaseBuildingPlus and original… (more)

SHOTSx3_Universal_130_Compat Version 1.3 — DayZ 1.30 Compatibility Update Created by SHOTSx3 A single-PBO compatibility patch for DayZ 1.30 building, storage and code-lock issues. Designed for heavily modded servers, with optional integrations and no dependency on a particular map. Install only the supported mods you want. You do not need the entire compatibility list. What It Fixes BaseBuildingPlus and original Code Lock: Addresses lock lookup, lock-type conflicts and outdated unlock calls used by building actions. BBPItemPack: Addresses older mechanical-lock handling and a missing-lock error during dismantling. Paragon Storage: Supports its older original Code Lock attachment lookup. MMG Base Storage and Drippy Sneakers: Retains their original Code Lock integrations alongside the building and storage fixes. MuchFramework: Restores elapsed-time handling and connects automatic storage and auto-close updates to DayZ 1.30. MuchStuffPack: Restores the planted-state reference used by planters and greenhouses. BoomLay’s Things: Corrects script-loading paths responsible for missing furniture, lamp and kit classes. Lock item configuration: Preserves vanilla CombinationLock inheritance so original Code Lock retains its inherited inventory-item simulation. Diagnostic logging: Records the loaded patch build and original Code Lock’s effective item settings to help investigate problems. Code Lock Integrations Original Code Lock Retains the original lock integrations used by BBP, RaG BaseBuilding, Paragon Storage and MMG Base Storage. Adds an optional integration for Expansion built doors and gates, including attachment, opening, code management, admin actions and configured raiding. Expansion Code Lock BaseBuildingPlus and RaG BaseBuilding: Adds attachment-time RPC registration targeting the issue where a code cannot be saved after confirmation. Paragon Storage: Confirmed working through server-owner testing. Current testing status: The corrected build passes server script compilation, and supplied server logs confirm valid original Code Lock item settings. Original Code Lock spawning/visibility and BBP/RaG Expansion code-setting remain under investigation. Test owner/guest access, removal, raiding and restart persistence before deploying new integrations publicly. Requirements — Vanilla DayZ Only The universal patch itself requires only: DZ_Scripts DZ_Gear_Camping Both are vanilla DayZ addons. No supported third-party mod is a required addon of this patch. This patch does not replace the original mods or remove their own dependency requirements. Optional Mods and Their Dependencies Install only the content you want, together with the requirements specified by its author. BaseBuildingPlus: Requires Community Framework (CF). Original Code Lock: Required when you want original Code Lock functionality. BBPItemPack: Keep its normal author-specified dependencies. Paragon Storage: Keep its normal dependencies. MMG Base Storage: Keep its normal dependencies. Drippy Sneakers: Keep its normal dependencies. MuchFramework: Optional unless required by another mod you use. MuchStuffPack: Requires MuchFramework. BoomLay’s Things: Keep the original components and their normal dependencies. RaG_BaseBuilding: Requires RaG_Core. DayZ-Expansion-BaseBuilding: Requires Expansion Core and its normal dependencies. Expansion Core: Requires CF and Dabs Framework. Other Expansion modules may have additional requirements. LBmaster modules: Require their matching clie

Workshop 3820181390

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 70 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.