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PvZ_SS_130_Fix

Fix patch: lets Liven's unmodified PvZmoD Spawn System start on DayZ 1.30. Server only: -serverMod=@PvZ_SS_130_Fix (keep Liven's mod in -mod). Copy keys\MostlyDead.bikey to the server's keys folder. DayZ 1.30 only. Remove this patch when DayZ fixes #include. The fix is on Experimental now and will reach stable in a later update. Once your server runs that update, Liven's mod works on its own, and with this patch… (more)

Fix patch: lets Liven's unmodified PvZmoD Spawn System start on DayZ 1.30. Server only: -serverMod=@PvZ_SS_130_Fix (keep Liven's mod in -mod). Copy keys\MostlyDead.bikey to the server's keys folder. DayZ 1.30 only. Remove this patch when DayZ fixes #include. The fix is on Experimental now and will reach stable in a later update. Once your server runs that update, Liven's mod works on its own, and with this patch still loaded the server will not start ("Multiple declaration of variable", then "Can't compile World script module"). Unofficial, not affiliated with Liven. Repacks allowed, though there is little point: it is server side only, so players never download it.

Workshop 3820327768

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 10 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.