Deadfall Compatibility Fixes
Deadfall 2.1 – DayZ 1.30 Compatibility Patch DayZ 1.30 quietly stopped loading scripts from some mods that used backslashes in the cfgMods script paths, which broke parts of Deadfall 2.1 without any error. This patch fixes that and adds a navmesh rebuilt for 1.30. What it fixes Ambient sounds, door scripts and MAKR scope scripts are working again FireplacePlus grills and fireplaces are working again Stargate… (more)
Deadfall 2.1 – DayZ 1.30 Compatibility Patch DayZ 1.30 quietly stopped loading scripts from some mods that used backslashes in the cfgMods script paths, which broke parts of Deadfall 2.1 without any error. This patch fixes that and adds a navmesh rebuilt for 1.30. What it fixes Ambient sounds, door scripts and MAKR scope scripts are working again FireplacePlus grills and fireplaces are working again Stargate teleporters are working again New navmesh for DayZ 1.30 (zombie and animal pathing) How to use Load this mod alongside Deadfall 2.1 and Stargate Teleporters Complete, on both the server and the client. No other changes are needed. This patch is only for Deadfall 2.1. Deadfall 2.2 will include these fixes, so you won't need this mod on the new version of Deadfall. (if and when it ever comes out)
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 3 live servers in the crawl publish it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.