Codelock_Upgrade
Codelock_Upgrade Formerly published as STL_RaGLock (same Workshop item, same files, only the name changed on 17 October 2026; the DayZ Launcher will create a new folder named after the new title). Small script mod for the Settlers | Organic RP DayZ servers (Chernarus and Nasdara). Made for DayZ 1.30. It puts the vanilla digital code lock of DayZ 1.30 on the furniture of RaG BaseItems: lockers, safes, cabinets,… (more)
Codelock_Upgrade Formerly published as STL_RaGLock (same Workshop item, same files, only the name changed on 17 October 2026; the DayZ Launcher will create a new folder named after the new title). Small script mod for the Settlers | Organic RP DayZ servers (Chernarus and Nasdara). Made for DayZ 1.30. It puts the vanilla digital code lock of DayZ 1.30 on the furniture of RaG BaseItems: lockers, safes, cabinets, drawers, fridges, chests, crates, suitcases, gun walls, shelves, the wardrobe, the workbench, the repair station, the weapon cleaner, the solar panel, the plant rack, the coffee machine and hutch, the celtic shelter and the greenhouses. Every RaG item that has the lock slot takes the lock. It also brings back the hacksaw raid on every locked digital code lock of base building: vanilla fence gates, Building Fortifications doors and other base building doors that hold the lock in a lock slot. Since 17 October 2026 it remembers who knows the code (open without the keypad) and locks the lock again when the gate, door or furniture is closed. Requirements RaG_Core and RaG_BaseItems, loaded before this mod. Community Framework (CF), loaded before this mod: it stores the remembered players of each lock across server restarts. Without CF the mod still runs, the remembered players are forgotten at every restart. DayZ 1.30 or newer (the digital code lock is part of the base game since 1.30). Apart from these it needs no other mod, Building Fortifications included. Do not load it together with the Code Lock mod. Remembered access and automatic locking Who sets the code of a lock, or enters the correct code once, is remembered by that lock. From then on "Open" (F) on the locked gate, door or furniture opens it without the keypad: the lock unlocks with its sound and the door swings open. Everybody else who presses "Open" on a locked gate, door or furniture hears the error beep of the lock and nothing opens. The keypad is still there for them: enter the code once and the lock remembers you too. Closing the gate, door or furniture locks the lock again by itself, as long as the lock has a code and a working battery. You never have to lock by hand after walking through. The lock forgets everybody when its code is gone: reset code, lock taken off, hacksaw raid, battery empty or taken out, lock ruined. Setting a new code starts over with the one who sets it. A lock remembers up to 32 players; when it is full, the one who was added first drops out. Works on vanilla fence gates, on the Building Fortifications door barricades (Chernarus) and on all RaG furniture with a lock. Bunker locks and house doors are not touched. On the Building Fortifications single door with the notched plank inside, a remembered player opens from outside as well: the lock unlocks first, the plank flips up, the door opens. After closing, the lock locks and the plank bars the door again. The remembered players live on the server only and are never sent to a client. Every remembered opening, every automatic lock and every cleared list is written to the server admin log and to the RaG activity log; a refused opening is written at most once per player and lock every 10 seconds, however often the key is pressed. Code lock on RaG furniture The lock is not drawn on RaG furniture, because the RaG models have no place for it. You see it only in the action menu (F) and in the lock slot of the open item. Attach: hold the lock with a 9V battery inside, look at the item and use the left mouse button ("Attach"). This works on the open and on the closed item. You can also drop the lock into the lock slot while the item is open. Set code, enter code, lock and reset code: look at the item with empty hands and press F. The code actions work on the open and on the closed item. On a closed item "Open" comes first in the list; scroll wit
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.
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