Deer isle 5.9 nav mesh fix - works with 6.0-6.1
Deer Isle Navmesh 1.30 Fix (server-side) Made for Vying for Power server - usable by anyone that needs it Reports so far state it works with 6.0-6.1 No infected on your Deer Isle server since DayZ 1.30? This fixes it. THIS IS NOT THE END ALL BE ALL This is minamally tested and meant to get the server up and going until official ships a working navmesh update OR bohemia patches the navmesh tool - but it does in fact… (more)
Deer Isle Navmesh 1.30 Fix (server-side) Made for Vying for Power server - usable by anyone that needs it Reports so far state it works with 6.0-6.1 No infected on your Deer Isle server since DayZ 1.30? This fixes it. THIS IS NOT THE END ALL BE ALL This is minamally tested and meant to get the server up and going until official ships a working navmesh update OR bohemia patches the navmesh tool - but it does in fact work DayZ 1.30 changed the navmesh file format (version 6 -> 7) with no backward compatibility. Deer Isle 5.9 still ships a v6 navmesh, so every 1.30 server logs AI (E): Navmesh could not be loaded: Invalid version. (Navmesh version: 6, Desired version: 7) AI (F): Unable to load navmesh for 'deerisle' and the Central Economy spawns zero infected (the spawner still says "active", so your config looks fine). AI mods that path on the navmesh (Expansion AI and friends) stop moving too. This mod carries a navmesh for Deer Isle regenerated in the new v7 format with Bohemia's own DayZ Tools NavMeshGenerator, from the shipped 5.9 map (same tile set as the original), and tells the deerisle world to use it instead of the built-in one. Nothing in the map is changed. Install - SERVER ONLY Put the mod on the server next to @DeerIsle. Add it to the server-mod list, after Deer Isle: DayZServer '-servermod=Deer isle 5.9 nav mesh fix - works with 6.0-6.1' Copy keys\B1zZ.bikey to the server's keys folder Restart. The two RPT lines above are gone and infected are back in the towns within a minute. Clients do not need it - the navmesh is read by the server only. (It also works in -mod=, but then every client has to download 1.2 GB for nothing. Copy keys\B1zZ.bikey to the server's keys folder.) Do not replace Deer Isle's own navmesh.pbo with anything. Leave the map mod untouched - this loads after it and overrides CfgWorlds > deerisle > Navmesh. Notes Deer Isle 5.9 (Workshop 1602372402) on DayZ 1.30. Remove this mod the moment the map author ships a v7 navmesh - it would otherwise keep overriding the official one. 1.2 GB: the navmesh is the whole island at 50 m tiles. Tested on a full 1.30 server with 44 mods incl. Expansion AI: infected spawn and chase, AI patrols path. Known: one tile (far north-east corner, X 15300-15350 / Z 15000-15050) is absent exactly as in the original file. Made 15 Oct 2026 by the Vying for Power server team (B1zZ). Credit to JohnMcLane / the Deer Isle team for the map - this is a stop-gap until they ship their own.
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