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Core-Labs.de - Chiemsee - DayZ 1.30 Community Fix

Authorized community compatibility edition of Chiemsee for DayZ 1.30, maintained by Core Labs. Original map and assets: RaG Tyson, Lugge, EvilSchnitzel, Nevi and the original Chiemsee contributors. Original Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1580589252 Original acknowledgements also include asorrycanadian, Sumrak and the DeerIsle map contributor. Core Labs does not claim original… (more)

Authorized community compatibility edition of Chiemsee for DayZ 1.30, maintained by Core Labs. Original map and assets: RaG Tyson, Lugge, EvilSchnitzel, Nevi and the original Chiemsee contributors. Original Workshop page: https://steamcommunity.com/sharedfiles/filedetails/?id=1580589252 Original acknowledgements also include asorrycanadian, Sumrak and the DeerIsle map contributor. Core Labs does not claim original authorship of the terrain or its assets. This edition rebuilds the terrain's navigation data in the current native format required by DayZ 1.30. The original world identity remains chiemsee. Terrain placement and building identities are retained. The invisible 10 m and 50 m barrier models have been removed, and navigation has been fully regenerated for the changed geometry. Server setup: replace the original Chiemsee Workshop item with this edition in the client mod list. Do not load both map packages together. Install this edition's public bikey in the server keys directory. Retain your existing Chiemsee mission and persistence; back up before switching. Clients need the same map edition as the server. This package repairs navigation data and removes the known invisible barrier models. It also includes an optional mission patch for obsolete castle-stair loot positions that caused floating loot. Server owners must apply extras/update_castle_points.py to their own mapgroupproto.xml as described in extras/README.md; updating the Workshop map alone cannot change an existing mission. The helper preserves custom economy settings, refuses unknown point layouts, and creates a backup. Existing saved items are not moved or deleted. This is not a claim that every historical floating-object report has been resolved. Zombie and animal event settings, territory files and server-specific restrictions remain the server operator's responsibility. No other mod or private server component is bundled.

Workshop 3820835350

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.