Esseker 1.30 Navmesh Fix
Esseker Navmesh Fix A rebuilt navmesh for Esseker for DayZ 1.30. This mod changes one thing: it points Esseker at a newly generated navmesh, so zombies and animals can find their way around the map properly again. The terrain, buildings, loot and every other map setting stay exactly as they are. Requirements Esseker - this mod needs the map to work Server setup Load it after @Esseker It only runs on the server, so… (more)
Esseker Navmesh Fix A rebuilt navmesh for Esseker for DayZ 1.30. This mod changes one thing: it points Esseker at a newly generated navmesh, so zombies and animals can find their way around the map properly again. The terrain, buildings, loot and every other map setting stay exactly as they are. Requirements Esseker - this mod needs the map to work Server setup Load it after @Esseker It only runs on the server, so you can load it with -serverMod= and players don't need to download it The signing key is in the keys folder -mod=@Esseker -serverMod=@EssekerNavmesh Details The navmesh was regenerated with Esseker's original settings, so the agent sizes, jump links and seed position are unchanged Remove this mod once Esseker ships its own updated navmesh Credits Esseker map by Ronhill & Monkee. Navmesh regenerated by Nate_LapT.
Not analyzed yet
modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.
The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.