← modperf · analyzed mods

GooDDayZ_CodeLock_Compat_130

Compatibility patch for the DayZ 1.30 Code Lock update (Room Service, 2026-10-15). The updated Code Lock renamed ItemBase.GetCodeLock() to GetCodeLockRS(), because vanilla 1.30 uses the old name on Fence. Some mods still call the old name, so they no longer compile with the new Code Lock. This patch redirects their World script module to a copy where only GetCodeLock() was changed to GetCodeLockRS(). The original… (more)

Compatibility patch for the DayZ 1.30 Code Lock update (Room Service, 2026-10-15). The updated Code Lock renamed ItemBase.GetCodeLock() to GetCodeLockRS(), because vanilla 1.30 uses the old name on Fence. Some mods still call the old name, so they no longer compile with the new Code Lock. This patch redirects their World script module to a copy where only GetCodeLock() was changed to GetCodeLockRS(). The original mods' files are not modified and the original mods are still required. Patched mods: - Paragon Storage (9 calls) - RaG_BaseBuilding (1 call, made from the RaG update of 2026-10-18) Since the RaG update of 2026-10-18, RaG_BaseItems and RaG_Hunting_Cabin use RaG's own digital lock and no longer need this patch. Load order: after Code Lock, Paragon Storage and RaG_BaseBuilding (at the end of the mod list). Made for the GooDDayZ server. Will be updated or removed when the original authors update their mods.

Workshop 3820943424

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 1 live server in the crawl publishes it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.