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DigitalCodeLockBridge

Requires: Community Framework Nasdara camping content (vanilla DigitalCodeLock item: DZ_Gear_Nasdara_Camping) This is a client and server mod. Load it on the server and on every client. Load after optional storage / building mods listed below when you use them. DigitalCodeLockBridge bridges the vanilla Nasdara DigitalCodeLock so it works like a proper code lock on fences, tents, and popular storage / base-building… (more)

Requires: Community Framework Nasdara camping content (vanilla DigitalCodeLock item: DZ_Gear_Nasdara_Camping) This is a client and server mod. Load it on the server and on every client. Load after optional storage / building mods listed below when you use them. DigitalCodeLockBridge bridges the vanilla Nasdara DigitalCodeLock so it works like a proper code lock on fences, tents, and popular storage / base-building packs: one keypad UI, profile JSON, session logs, and tool raiding. It does not use the third-party CodeLock item or Expansion COT. PIN set / enter / reset, lockout stages, attach & remove logging, silent tool raid, and an admin access-code list are included out of the box. HDSN Breaching Charge and other charge mods are not integrated; use tool raiding in config or handle charges in a separate mod. Vanilla DigitalCodeLock: Works on Nasdara code-lock slots (Att_CodeLock*) and combination-lock slots (Att_CombinationLock). Keypad: Set PIN (confirm twice), enter PIN, reset PIN. Wrong-PIN lockout from config. Optional 9V battery requirement for all locks (including RaG). Fence / construction: Attach on vanilla Fence uses code-lock slots (combo hosts keep combo). First PIN set logged for admins. Soft optional mods (auto when those mods are loaded): BaseBuildingPlus (BBP) A6 Base Storage + Hacking Tablet (combo Lock slot; tablet can unlock DigitalCodeLock, separate from tool raiding) MMG Storage (Att_CodeLock attach while open) Paragon Storage + TabletHacking (combo hosts; tablet raid logs, separate from tool raiding) RaG: Load DCLB after RaG Core (and RaG Base Building for RaG_BB doors/gates). DCLB drives the Nasdara keypad on Att_CodeLock_RaG: strict Enter Code while locked (RaG remember-access does not bypass PIN on gates/BB). VanillaLock.RequireBattery in DCLB config applies to RaG locks too. Universal Remove Code Lock / reset flow; optional hunting-cabin door support when that pack is loaded. RaG still handles attach rules and auto-lock behaviour on its slot. Raiding (tools): Destroy Digital Code Lock on configured tools (default: hacksaw, hand saw, lockpick, screwdriver, hatchet, wood axe, firefighter axe). Gate / tent / container times, health increments, tool wear. Optional delete lock on success. Silent (no alarm sound). RaidTools[] lists allowed class names; extra tools need a small SetActions mod unless they inherit a default tool class. Logs: Session file under $profile:DigitalCodeLockBridge/Logs with , , (and flow tags when debug logging is on). Admin PIN list: DCLB_AccessCodes.log (first set / post-reset only). Old logs pruned by KeepLogs. Plugin samples: Other mod authors, see scripts/Help/ inside the PBO (register host, gate open/cargo, soft ifdef notes). Config path $profile:DigitalCodeLockBridge/DCLB_Config.json (created on first server start if missing; configVersion 2. Older files are migrated on load) Main sections Root: EnableLogging, EnableDebugLogging, KeepLogs VanillaLock: Min/Max PIN length, RequireBattery (0 = no 9V), protection stages, protectionTime, protectionResetTime Raiding: EnableRaid, CanRaidGates / Tents / Containers, raid times (minutes), RaidIncrements, ToolDamageOnRaid, DeleteLockOnRaid, RaidTools[] For any information and help, pleas

Workshop 3821146109

Not analyzed yet

modperf has not read this mod's scripts, so there is no report and it is left out of any stack it appears in. 6 live servers in the crawl publish it.

The worker downloads the mod from the Workshop and reads its Enforce Script — nothing is executed. Usually a few minutes. This page then shows the report.