Borderfall Player
Original Borderfall player features: stamina-aware autorun, automatic obstacle traversal, first-person rules, corpse inspection and weapon/camera aim alignment. Z toggles autorun. Left Shift cycles Jog, Sprint and Burst. Native stamina, weight, injuries and climbing restrictions apply. Inventory remains accessible. First-person restrictions use the server's configured items/zones, release delay and vehicle… (more)
Original Borderfall player features: stamina-aware autorun, automatic obstacle traversal, first-person rules, corpse inspection and weapon/camera aim alignment. Z toggles autorun. Left Shift cycles Jog, Sprint and Burst. Native stamina, weight, injuries and climbing restrictions apply. Inventory remains accessible. First-person restrictions use the server's configured items/zones, release delay and vehicle exemption. Corpse inspection privately reports the cause of death and known weapon/source, without revealing killer identity. Aim alignment applies only to the local living, conscious player with a raised firearm. Freelook and tracking remain native. The correction uses the game's input, smoothing and look limits and can be disabled independently with AimSyncEnabled in the server's Player policy. Required on server and clients. Use matching Player versions. Version 0.2.1 replaces Camera Aim Sync Fix alongside the existing AutoRun and Zen camera/death replacements. No external framework dependency. Created for Borderfall.
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